The design of everyday things Donald A. Norman. txt
Idioma: Español New York Basic Books 2002Descripción: xxi, 257 p. ill. 21 cmTipo de contenido:- text
- unmediaded
- volume
- 0465067107
- 9780465067107
- 620.82
- TS171.4 N67 2002
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | CARIBET Biblioteca Arquitectura Colección General CARIBET | General TS171.4 N67 2002 (Navegar estantería(Abre debajo)) | 2 | Disponible | 91000000061424 | |||||||||||||
| Libro | CARIBET Biblioteca Arquitectura Colección General CARIBET | General TS171.4 N67 2002 (Navegar estantería(Abre debajo)) | 1 | Disponible | 91000000003095 |
Navegando CARIBET Biblioteca Arquitectura estanterías,Ubicación en estantería: Colección General CARIBET Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
|
|
|
|
|
|
|
||
| General TH5662 S28 1995 The complete Japanese joinery | General NC965.85 A88 2017 Visual / | General NK1390 M37 1995 Functionalist design : | General TS171.4 N67 2002 The design of everyday things | General K1390 F54 2001 Design del siglo XX / | General SB470.55.E85 E86 2007 European landscape architecture : | General HT351 L85 2007 Suburban Transformations : txt |
Descripciones mejoradas de Syndetics:
First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive Science at the University of California, reveals how smart design is the new competitive frontier. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
Reprint. Originally published: The psychology of everyday things. New York : Basic Books, c1988.
"With a new introduction by the author"-- cover.
Includes bibliographical references and index.
Preface to the revised edition --
The psychopathology of everyday things --
The psychology of everyday actions --
Knowledge in the head and in the world --
Knowing what to do : constraints, discoverability and feedback --
Human error? No, bad design --
Design thinking --
Design in the world of business. Preface to the revised edition --
1. The psychopathology of everyday things. The complexity of modern devices; Human-centered designs; Fundamental principles of interaction; The system image; The paradox of technology; The design challenge; --
2. The psychology of everyday actions. How people do things: the gulfs of execution and evaluation; The seven stages of action; Human thought: Mostly subconscious; Human cognition and emotion; The seven stages of action and the three levels of processing; People as storytellers; Blaming the wrong things; Falsely blaming yourself; The seven stages of action: Seven fundamental design principles --
3. Knowledge in the head and in the world. Precise behavior from imprecise knowledge; Memory is knowledge in the head; The structure of memory; Approximate models: Memory in the real world; Knowledge in the head; The tradeoff between knowledge in the world and in the head; Memory in multiple heads, multiple devices; Natural mapping; Culture and design: Natural mappings can vary with culture. 4. Knowing what to do : constraints, discoverability and feedback. Four kinds of constraints: Physical, cultural, semantic, and logical; Applying affordances, signifiers, and constraints to everyday objects; Constraints that force the desired behavior; Conventions, constraints, and affordances; The faucet: A case history of design; Using sound as signifiers --
5. Human error? No, bad design. Understanding why there is error; Deliberate violations; Two types of errors: Slips and mistakes; The classification of slips; The classification of mistakes; Social and institutional pressures; Reporting error; Detecting error; Designing for error; When good design isn't enough; Resilience engineering; The paradox of automation; Design principles for dealing with error --
6. Design thinking. Solving the correct problem; The double-diamond model of design; The human-centered design process; What I just told you? It doesn't really work that way; The design challenge; Complexity is good: It is confusion that is bad; Standardization and technology; Deliberately making things difficult; Design: Developing technology for people --
7. Design in the world of business. Competitive forces; New technologies force change; How long does it take to introduce a new product?; Two forms of innovation: Incremental and radical; The design of everyday things: 1998-2038; The future of books; The moral obligations of design; Design thinking and thinking about design.