| 000 | 02890cam a2200565 i 4500 | ||
|---|---|---|---|
| 001 | on1396140694 | ||
| 003 | OCoLC | ||
| 005 | 20260615112200.0 | ||
| 008 | 230906s2024 mnua b 001 0 eng c | ||
| 020 |
_a9781685614515 _q(paperback) |
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| 020 |
_a1685614515 _q(paperback) |
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| 020 |
_z9798887868318 _q(online) |
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| 035 | _a(OCoLC)1396140694 | ||
| 040 |
_aPUCPR _beng _erda _cYDX _dBDX _dOCLCO _dW9L _dILI _dOCLCO _dCLU _dCOO _dGWL _dOCLCO _dOCLCQ _dUPM _dOCLCO _dOCLCL _dVGL _dOCLCA |
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| 042 | _apcc | ||
| 043 | _an-us--- | ||
| 049 | _acicg | ||
| 050 | 4 |
_aKF 3994 _b.N33 2024 |
|
| 082 | 0 | 4 |
_a344.73099 _223/eng/20231120 |
| 100 | 1 |
_aNabel, Dan D., _eauthor. |
|
| 245 | 1 | 0 |
_aVideo game law in a nutshell®/ _cDan D. Nabel, Bill Chang. |
| 246 | 1 | _aVideogame law in a nutshell | |
| 246 | 1 | 8 | _aVideo game law |
| 250 | _aSecond edition. | ||
| 264 | 1 |
_aEagan, MN : _bWest Academic, _c2024© |
|
| 300 |
_axvi, 464 pages : _billustrations ; _c19 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
||
| 490 | 1 | _aNutshell series | |
| 500 | _aIncludes index and table of cases | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | 0 |
_tIntroduction -- _tHow will we create game content? (part 1) -- _tHow will we create game content? (part 2) -- _tHow will we make our game? -- _tHow can we protect our content? -- _tHow can I generate revenue? -- _tHow will I bring my game to market? (part 1) -- _tHow will I bring my game to market? (part 2) -- _tHow can I manage players? -- _tWhen should I take legal action to protect my game? -- _tHow will we get people to watch our game? |
| 520 | _a"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"-- | ||
| 650 | 0 |
_aVideo games _xLaw and legislation _zUnited States. |
|
| 650 | 7 |
_aVideo games _xLaw and legislation _2fast |
|
| 650 | 7 |
_aComputerspiel _2gnd |
|
| 650 | 7 |
_aRecht _2gnd |
|
| 651 | 7 |
_aUnited States _2fast |
|
| 651 | 7 |
_aUSA _2gnd |
|
| 655 | 7 |
_aexamination study guides. _2aat |
|
| 655 | 7 |
_aStudy guides _2fast |
|
| 655 | 7 |
_aStudy guides. _2lcgft |
|
| 700 | 1 |
_aChang, Bill, _eauthor. |
|
| 775 | 0 | 8 |
_iRevision of: _aNabel, Dan D. _tVideo game law in a nutshell. _dSt. Paul, MN : West Academic Publishing, [2018] _z9781683281061 _w(DLC) 2018298396 _w(OCoLC)1032588724 |
| 776 | 0 | 8 |
_iOnline version: _aNabel, Dan D. _tVideo game law in a nutshell. _bSecond edition. _dEagan, MN : West Academic Publishing, [2024] _z9798887868318 _w(OCoLC)1407278427 |
| 830 | 0 | _aNutshell series. | |
| 942 |
_2lcc _c6 |
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| 999 |
_c306032 _d306032 |
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