| 000 | 02762cam a2200445 i 4500 | ||
|---|---|---|---|
| 001 | on1156995755 | ||
| 003 | OCoLC | ||
| 005 | 20260929141956.0 | ||
| 008 | 260313t20202017enk b 001 0 eng d | ||
| 020 |
_a9780367607449 _q(paperback) |
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| 035 | _a(OCoLC)1156995755 | ||
| 040 | _aPUCPR | ||
| 049 | _acicg | ||
| 050 | 4 |
_aKF 3994 _b.G37 2020 |
|
| 100 | 1 |
_aGard, Ron, _eauthor. |
|
| 245 | 1 | 0 |
_aVideo games and the law / _cRon Gard and Elizabeth Townsend Gard ; with contributions from John Billiris, Karl Craig, Mark Donatiello, Markeecha Forcell, Kelvin Lai, Mitchell Longan, and Alexandra Stork. |
| 264 | 1 |
_aLondon ; _aNew York : _bRoutledge, Taylor & Francis Group, _c2020. |
|
| 300 |
_a90 pages ; _c22 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 500 | _a"Routledge Focus." | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 |
_tCopyright and Video Games -- _tLegal Issues Beyond Copyright -- _tThe Gaming Community and Fans -- _tEmployment -- _tLegal Issues with eSports -- _tConclusion: The New Normal |
|
| 520 | _a"The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry's ability to thrive and grow."-- | ||
| 650 | 0 |
_aVideo games _xLaw and legislation _zUnited States. |
|
| 650 | 7 |
_aVideo games _xLaw and legislation _2fast |
|
| 651 | 7 |
_aUnited States _2fast |
|
| 700 | 1 |
_aTownsend Gard, Elizabeth, _d1967- _eauthor. |
|
| 700 | 1 |
_aBilliris, John, _econtributor. |
|
| 700 | 1 |
_aCraig, Karl, _econtributor. |
|
| 700 | 1 |
_aDonatiello, Mark, _econtributor. |
|
| 700 | 1 |
_aForcell, Markeecha, _econtributor. |
|
| 700 | 1 |
_aLai, Kelvin, _econtributor. |
|
| 700 | 1 |
_aLongan, Mitchell, _econtributor. |
|
| 700 | 1 |
_aStork, Alexandra, _econtributor. |
|
| 776 | 0 | 8 |
_iElectronic version: _aGard, Ron. _tVideo games and the law. _dNew York : Routledge, 2017 _z9781315209210 _w(OCoLC)968243155 |
| 942 |
_2lcc _c6 |
||
| 999 |
_c305922 _d305922 |
||