| 000 | 03150cam a22004578i 4500 | ||
|---|---|---|---|
| 001 | on1477210834 | ||
| 003 | OCoLC | ||
| 005 | 20260925111520.0 | ||
| 008 | 260306s2024 enka g b 001 0 eng d | ||
| 020 |
_a9781032054988 _qpaperback |
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| 035 | _a(OCoLC)1477210834 | ||
| 040 |
_aDLC _beng _cDLC _dprpcul _erda |
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| 049 | _acicg | ||
| 050 |
_aK 3705 .V53 _bL39 2024 |
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| 245 | 1 | 0 |
_aLaw, video games, virtual realities : _bplaying law / _cEdited by Dale Mitchell, Ashley Pearson and Timothy D. Peters. |
| 264 | 1 |
_aLondon : _bRoutledge, _c2024. |
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| 300 |
_aviii, 313 pages : _billustrations (black and white) ; _c24 cm. |
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| 336 |
_atext _2rdacontent |
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| 337 |
_aunmediated _2rdamedia |
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| 338 |
_avolume _2rdacarrier |
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| 490 | 0 | _aTechNomos | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | 0 |
_tIntroduction: _gPlaying Law / _rDale Mitchell, Ashley Pearson, and Timothy D. Peters |
| 505 | 0 | 0 | _tPart I: Code as Law, Law as Play |
| 505 | 0 | 0 |
_gTowards a Legal Ludology: Language Games, Playful Magic, and the Game of Law / _rDale Mitchell -- _gInvisible Walls: Facts and Freedom in the Coded Space / _rJames C. Fisher -- _gEmergent Governance From Polycentric Order in Virtual Reality Social Spaces / _rAnne Hobson -- _gEmergent Systems: Virtuality, Legality, Formality / _rDaniel Hourigan -- _gDecoding Legal (Un)certainty in Doki Doki Literature Club! / _rAshley Pearson |
| 505 | 0 | 0 | _tPart II: Worldbuilding and Subject Formation |
| 505 | 0 | 0 |
_gPlaying With Borders: Using Video Games to Bring Emotion Into the Law Classroom / _rJean Ketterling -- _gOne More Turn: The Gamic Afterlives of Johnson v M'Intosh and Digital Settler Colonialism in Sid Meier's Civilization VI / _rS. Thomas Keynes -- _gPlaying the World Picture: Sid Meier's Civilization and the Law of Abstraction / _rKieran Tranter -- _gA Minor Jurisprudence of Play: Becoming Jurisprudents Through Play in the Majora's Mask / _rJoshua D. M. Shaw |
| 505 | 0 | 0 | _tPart III: Sites of Law and Jurisprudence |
| 505 | 0 | 0 |
_gGaming at the Margins of Law or, Niko Bellic's (Critical) Game Theory of Justice / _rLuis Gómez Romero -- _gLaw Among Chaos: An Anti-Schmittian Reading of Skyrim / _rAnna Lukina and Shane Finn -- _gGrand Theft Neoliberalism / _rJames Gilchrist Stewart -- _gTerra Nullius: Claiming Land on Civilization's Empty Earth / _rConor Leggott -- _gGame Over: On Emptying the Public Square / _rDesmond Manderson -- _tIndex |
| 520 | _aFeaturing critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies but will also be of interest to other legal theorists, socio-legal scholars, and games theorists. -- first page | ||
| 650 | 0 |
_aVideo games _xLaw and legislation. |
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| 650 | 0 | _aGame laws. | |
| 650 | 0 |
_aAugmented reality _xLaw and legislation. |
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| 650 | 0 |
_aDigital media _xLaw and legislation. |
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| 650 | 0 | _aOnline identities. | |
| 700 | 1 |
_aMitchell, Dale, _d1951- _eeditor. |
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| 700 | 1 |
_aPearson, Ashley _q(Ashley J.), _eeditor. |
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| 700 | 1 |
_aPeters, Timothy D., _eeditor. |
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| 942 |
_2lcc _c6 |
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| 999 |
_c305861 _d305861 |
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