000 01616cam a2200421 i 4500
001 18254723
003 OSt
005 20250325111613.0
008 140805s2015 nyua b 001 0 eng
010 _a 2014014471
020 _a9781138805538 (hardback)
020 _z9781315752334 (ebook)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
041 _aeng
042 _apcc
049 _aBEV
050 0 0 _aGV1469.3
_b.B47 2015
082 0 0 _a794.8/1536
_223
092 _223
_a794.8
100 1 _aBernal-Merino, Miguel Á.
245 1 0 _aTranslation and localisation in video games :
_bmaking entertainment software global /
_cMiguel Á. Bernal-Merino.
264 1 _aNew York :
_bRoutledge,
_c2015.
300 _axix, 302 pages :
_billustrations ;
_c24 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 0 _aRoutledge advances in translation studies
504 _aIncludes bibliographical references and index.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games industry
_xTechnological innovations.
650 0 _aTranslating and interpreting
_xTechnological innovations.
650 7 _aGAMES / Video & Electronic.
_2bisacsh
650 7 _aLANGUAGE ARTS & DISCIPLINES / Translating & Interpreting.
_2bisacsh
856 4 2 _3Cover image
_uhttp://images.tandf.co.uk/common/jackets/websmall/978113880/9781138805538.jpg
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _c6
_2ddc
_e23
_h794.8/1536
999 _c303628
_d303628