000 03385cam a2200421 i 4500
001 23777038
003 OSt
005 20250310121059.0
006 m |o d |
007 cr_|||||||||||
008 240712s2025 enk ob 001 0 eng
010 _a 2024028702
020 _a9781032714462
_q(ebook)
020 _z9781032714424
_q(hardback)
020 _z9781032714479
_q(paperback)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aHD9999
_b.C9472 2025
082 0 4 _a338.4/77
_223/eng/20240712
245 0 0 _aBusiness model innovation in creative and cultural industries /
_cedited by Pierre Roy and Estelle Pellegrin-Boucher.
264 1 _aLondon ;
_aNew York, NY :
_bRoutledge,
_c2025.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aRoutledge research in the creative and cultural industries
504 _aIncludes bibliographical references and index.
505 _a1. Introduction and Book Overview -- 2. Open Business Models in the Music Industry: Lessons from the Transformation of Record Companies -- 3. Business Model Evolution and Board Game Ecosystem Expansion: The Asmodee Case -- 4. A Sustainable Business Model in the Fashion Industry -- 5. The Long Tail Business Model in Publishing: The Case of Hachette’s Romance Division in France -- 6. The Role of Multi‑Sided Business Models in Managing Creative Ecosystems: The Case of the Online Video Game Industry -- 7. Luxury Business Model Innovation: The Case of Hennessy -- 8. Business Model Innovation in the Film Industry -- 9. Building an Open Business Model Between Competitors: A Case Study from the Architecture Industry -- Index.
520 _a"Business model innovation occurs when an organisation discovers a new way of creating revenues or profits via its products or services. This book examines the concept as it applies across the creative and cultural industries in practice. The book examines market, social and political environments which impact creative and cultural organizations' business models, such as sustainability, new forms of competition, digitalization and data management, emerging technologies like AI, and shifting social trends and lifestyles. The book not only analyses these influences but also presents best practices, key success factors, and compelling case studies. Employing a case study format, a range of creative or cultural sectors are analysed, including fashion, architecture and gaming. The result is a book which delivers value for researchers, advanced students and reflective practitioners involved in the creative economy around the world"--
_cProvided by publisher.
588 _aDescription based on print version record and CIP data provided by publisher.
650 0 _aCultural industries
_xTechnological innovations.
650 0 _aBusiness planning.
700 1 _aRoy, Pierre,
_d1979-
_eeditor.
700 1 _aPellegrin-Boucher, Estelle,
_eeditor.
776 0 8 _iPrint version:
_tBusiness model innovation in creative and cultural industries
_dAbingdon, Oxon ; New York, NY : Routledge, 2025
_z9781032714424
_w(DLC) 2024028701
856 _uhttps://research.ebsco.com/linkprocessor/plink?id=45f4f5ea-d7a8-31ff-8bbf-ae918fbc9ed6
_yPresione aquí para acceder libro en línea.
942 _2lcc
_c29
999 _c303459
_d303459