| 000 | 02919nam a22003737a 4500 | ||
|---|---|---|---|
| 003 | pucpr | ||
| 005 | 20241007155642.0 | ||
| 008 | 230927s2024 nyuad b 001 0 eng | ||
| 020 |
_a9781032407043 _qhbk |
||
| 020 |
_a9781032407050 _qpbk |
||
| 020 |
_z9781003354376 _qebk |
||
| 040 |
_apucpr _beng _cpucpr _dpucpr _erda |
||
| 049 | _aCARIBET | ||
| 050 | 0 | 0 |
_aSB475.9.D37 _bH37 2024 |
| 082 | 0 | 0 |
_223/eng/20240314 _a712.0285 |
| 100 | 1 |
_aHarmon, Brendan, _eauthor. |
|
| 245 | 1 | 0 |
_aComputational design for landscape architects / _cBrendan Harmon. _htxt |
| 263 | _a2406 | ||
| 264 | 1 |
_aNew York, NY : _bRoutledge, _c2024. |
|
| 300 |
_a224p. : _bill. ; graph. ; col. ; _c29cm. _fbook |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediated _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | _a1. Introduction -- 2. Visual Programming -- 3. Programming -- 4. Randomness -- 5. Random Paving -- 6. Tessellations -- 7. Point Clouds -- 8. Grove -- 9. Waves -- 10. Surfaces -- 11. Patterns -- 12. Attractors -- 13. Noise -- 14. Biome -- 15. Terrain -- 16. Dunes -- 17. Earthworks -- 18. Fabrication -- A. Packages -- B. Color Gradients -- C. File Paths -- D. Code and Data -- | ||
| 520 | _a"This book is a guide to computational design for landscape architects replete with extensive tutorials. It introduces algorithmic approaches to modeling, analyzing, and designing landscapes. The aim of this book is to use algorithms to understand and design landscape as a generative system, i.e. to harness the processes that shape landscape to generate new forms. An algorithmic approach to design is gently introduced through visual programming with Grasshopper, before more advanced methods for simulating landscape dynamics are taught in Python, a high level programming language. Topics discussed will include parametric design, lidar, drone photogrammetry, terrain modeling, geomorphometry, hydrologic simulation, digital fabrication, robotics, and more. Each chapter includes sections on theory, methods, and either visual programming or scripting. Online resources for the book will include video tutorials, sample code, and datasets so that readers can easily follow along and try out the methods presented. This book is a much needed guide, both theoretical and practical, on generative design and geospatial modeling for students, educators, and practitioners of landscape architecture"-- | ||
| 650 | 0 |
_aLandscape architecture _xComputer-aided design. |
|
| 650 | 0 |
_aLandscape design _xComputer simulation. |
|
| 650 | 0 |
_aLandscape design _xData processing. |
|
| 650 | 0 |
_aARCHITECTURE / Design, Drafting, Drawing & Presentation. _9196831 |
|
| 650 | 0 |
_aARCHITECTURE / Landscape _9196839 |
|
| 650 | 0 |
_aARCHITECTURE / Urban & Land Use Planning. _9196845 |
|
| 942 |
_2lcc _c27 _hSB475.9.D37 _kGeneral _mH37 2024 |
||
| 999 |
_c302883 _d302883 |
||