| 000 | 03325cam a2200433Mu 4500 | ||
|---|---|---|---|
| 001 | on1243548419 | ||
| 003 | OCoLC | ||
| 005 | 20220112201251.0 | ||
| 006 | m d | ||
| 007 | cr cnu---unuuu | ||
| 008 | 210327s2016 enk o ||| 0 eng d | ||
| 020 | _a1350033898 | ||
| 020 |
_a9781350033894 _q(electronic bk.) |
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| 035 | _a2892912 | ||
| 035 | _a(OCoLC)1243548419 | ||
| 040 |
_aEBLCP _beng _cEBLCP _dU9X _dOCLCO _dN$T |
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| 049 | _aMAIN | ||
| 050 | 0 | 4 |
_aNC1765 _b.C65 2016 |
| 082 | 0 | 4 | _a791.43/34 |
| 100 | 1 |
_aCollington, Mark. _eauthor |
|
| 245 | 1 | 0 |
_aAnimation in Context : _bA Practical Guide to Theory and Making / _cMark Collington. |
| 264 | 1 |
_aLondon : _bBloomsbury Publishing USA, _c2016. |
|
| 300 | _a1 online resource (378 pages) | ||
| 336 |
_2rdacontent _atext |
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| 337 |
_2rdamedia _acomputer |
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| 338 |
_2rdacarrier _aonline resource |
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| 490 | 1 | _aRequired Reading Range Ser. | |
| 505 | _aIntroduction -- Chapter 1. Language & Visual Meaning: Playing Sherlock Holmes -- Chapter 2. Classical Metanarratives: The Hero’s Journey -- Chapter 3. Genre: From Classical Hero to Modern Everyman -- Chapter 4. Modernism: The end of Genre & the Metanarrative -- Chapter 5. Representation: Fact Versus Fiction -- Chapter 6. Animated Documentary: Objective Fact Versus Subjective Experience -- Conclusion -- Appendix. | ||
| 520 | _aAnimation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice – from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary. | ||
| 590 | _aAdded to collection customer.56279.3 | ||
| 650 | 0 |
_aAnimated films _xPhilosophy. |
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| 650 | 0 | _aNarration (Rhetoric) | |
| 655 | 4 | _aElectronic books. | |
| 776 | 0 | 8 |
_iPrint version: _aCollington, Mark _tAnimation in Context _dLondon : Bloomsbury Publishing USA,c2016 _z9781472578280 |
| 830 | 0 | _aRequired Reading Range Ser. | |
| 856 |
_uhttps://login.ezproxy.pucpr.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2892912 _yAcceso Remoto |
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| 856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2892912 _yAcceso en el Campus PUCPR |
| 942 |
_2lcc _c7 |
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| 999 |
_c297650 _d297650 |
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