000 03325cam a2200433Mu 4500
001 on1243548419
003 OCoLC
005 20220112201251.0
006 m d
007 cr cnu---unuuu
008 210327s2016 enk o ||| 0 eng d
020 _a1350033898
020 _a9781350033894
_q(electronic bk.)
035 _a2892912
035 _a(OCoLC)1243548419
040 _aEBLCP
_beng
_cEBLCP
_dU9X
_dOCLCO
_dN$T
049 _aMAIN
050 0 4 _aNC1765
_b.C65 2016
082 0 4 _a791.43/34
100 1 _aCollington, Mark.
_eauthor
245 1 0 _aAnimation in Context :
_bA Practical Guide to Theory and Making /
_cMark Collington.
264 1 _aLondon :
_bBloomsbury Publishing USA,
_c2016.
300 _a1 online resource (378 pages)
336 _2rdacontent
_atext
337 _2rdamedia
_acomputer
338 _2rdacarrier
_aonline resource
490 1 _aRequired Reading Range Ser.
505 _aIntroduction -- Chapter 1. Language & Visual Meaning: Playing Sherlock Holmes -- Chapter 2. Classical Metanarratives: The Hero’s Journey -- Chapter 3. Genre: From Classical Hero to Modern Everyman -- Chapter 4. Modernism: The end of Genre & the Metanarrative -- Chapter 5. Representation: Fact Versus Fiction -- Chapter 6. Animated Documentary: Objective Fact Versus Subjective Experience -- Conclusion -- Appendix.
520 _aAnimation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice – from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.
590 _aAdded to collection customer.56279.3
650 0 _aAnimated films
_xPhilosophy.
650 0 _aNarration (Rhetoric)
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aCollington, Mark
_tAnimation in Context
_dLondon : Bloomsbury Publishing USA,c2016
_z9781472578280
830 0 _aRequired Reading Range Ser.
856 _uhttps://login.ezproxy.pucpr.edu/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2892912
_yAcceso Remoto
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2892912
_yAcceso en el Campus PUCPR
942 _2lcc
_c7
999 _c297650
_d297650