| 000 | 03267nam a22004933i 4500 | ||
|---|---|---|---|
| 003 | pucpr | ||
| 005 | 20220608183438.0 | ||
| 006 | m o d | | ||
| 008 | 211129s2021 xx o ||||0 eng d | ||
| 020 |
_a9781648960284 _q(electronic bk.) |
||
| 020 | _z9781616899721 | ||
| 035 | _a(MiAaPQ)EBC6552371 | ||
| 035 | _a(Au-PeEL)EBL6552371 | ||
| 035 | _a(OCoLC)1244617609 | ||
| 040 |
_apucpr _beng _cpucpr _dpucpr _erda |
||
| 049 | _aCARIBET | ||
| 050 |
_aNC1000 _b.A34 2021 |
||
| 082 |
_223 _a741.6 |
||
| 100 | 1 |
_aAdams, Sean. _eauthor |
|
| 245 | 1 | 0 |
_aHow Design Makes Us Think : _bAnd Feel and Do Things / _cSean Adams. |
| 264 | 1 |
_aHudson, NY : _bPrinceton Architectural Press, _c2021. |
|
| 300 | _a1 online resource (256 pages) | ||
| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_2rdamedia _acomputer _bc |
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| 338 |
_2rdacarrier _aonline resource _bcr |
||
| 505 | 0 | _aIntroduction -- 1: Seduction -- 2: Efficiency -- 3: Love -- 4: Humor -- 5: Intelligence -- 6: Elegance -- 7: Pride -- 8: Innovation -- 9: Innocence -- 10: Nostalgia -- 11: Anger -- 12: Pleasure -- 13: Honesty -- Contributors -- Illustration Credits. | |
| 520 | _aFrom posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us. Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things. | ||
| 588 | _aDescription based on publisher supplied metadata and other sources. | ||
| 590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
| 650 | 0 |
_9171753 _aSocial control |
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| 650 | 0 |
_9171760 _aSocial engineering. |
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| 650 | 0 |
_9105242 _aGraphic arts _xStudy and teaching |
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| 650 | 0 |
_9105242 _aGraphic arts _xTechnique |
|
| 650 | 0 |
_9186132 _aVisual communication |
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| 650 | 0 |
_9186140 _aVisual perception |
|
| 650 | 0 |
_9220540 _aEmotions in art. |
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| 650 | 0 |
_986034 _aDesign |
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| 655 | 4 | _aElectronic books. | |
| 776 | 0 | 8 |
_iPrint version: _aAdams, Sean _tHow Design Makes Us Think _dHudson, NY : Princeton Architectural Press,c2021 _z9781616899721 |
| 797 | 2 | _aProQuest (Firm) | |
| 856 |
_uhttps://login.ezproxy.pucpr.edu/login?url=https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=6552371 _yAcceso Remoto |
||
| 856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=6552371 _yAcceso en el Campus PUCPR |
| 942 |
_2lcc _c30 _hNC1000 _kElectrónico _mA34 2021 |
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| 999 |
_c297310 _d297310 |
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