000 03854nam a22004933i 4500
001 EBC4729691
003 MiAaPQ
005 20231004105504.0
006 m o d |
007 cr cnu||||||||
008 211129s2016 xx o ||||0 eng d
020 _a9781476625577
_q(electronic bk.)
020 _z9780786499946
035 _a(MiAaPQ)EBC4729691
035 _a(Au-PeEL)EBL4729691
035 _a(CaPaEBR)ebr11292046
035 _a(CaONFJC)MIL966443
035 _a(OCoLC)962154233
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
041 _aeng
049 _aBEV
050 4 _aGV1469.325
_b.H67 2016
082 0 _a794.8
100 1 _aHorowitz, Ken.
_eauthor
245 1 0 _aPlaying at the Next Level :
_bA History of American Sega Games /
_cKen Horowitz.
264 1 _aJefferson :
_bMcFarland & Company, Incorporated Publishers,
_c2016.
264 4 _c©2016.
300 _a298 pages: illustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aIncludes index.
505 0 _aThe Return of the American Video Game Market -- Sega Establishes Itself in America -- The Sega/Tonka Alliance -- Taking the First Step -- Building the American Arm of Software Development -- Contracting Third Party Studios -- Genesis Does! -- Realtime Games Software -- Sega Scores a Touchdown -- Infogrames -- Along Came a Spider -- GEMS Shine on the Genesis -- ToeJam &amp -- Earl Studios -- Sega Technical Institute -- Changing of the Guard -- New Leadership for an Expanding Market -- Novotrade International -- The Hardware Revolution -- Sega Multimedia Studio -- Product Development Enters a New Era -- The Coming of Full-Motion Video Games -- BlueSky Software -- Westwood Associates -- Sega Interactive Development Division -- Sega Midwest Studio -- Sega Reorganizes Internally -- Alpha (Amoeba) Group -- Omega Group -- Sega Gets Serious About Sports -- The Sega Channel -- Twice the Bits, Twice the Problems -- Sega Saturn Tiger Team -- The Winds of Change -- SegaSoft -- All Good Things... -- Full Circle -- Works Cited -- Index.
520 _aToday a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aSega Saturn video games
_9294209
_xHistory
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aHorowitz, Ken
_tPlaying at the Next Level
_dJefferson : McFarland & Company, Incorporated Publishers,c2016
_z9780786499946
797 2 _aProQuest (Firm)
856 _uhttps://login.ezproxy.pucpr.edu/login?url=https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=4729691
_yAcceso Remoto
856 4 0 _uhttps://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=4729691
_yAcceso en el Campus PUCPR
942 _2lcc
_c6
_e23
_h794.8
999 _c297130
_d297130