| 000 | 03410nam a22004453i 4500 | ||
|---|---|---|---|
| 003 | pucpr | ||
| 005 | 20220607145517.0 | ||
| 006 | m o d | | ||
| 008 | 211129s2011 xx o ||||0 eng d | ||
| 020 |
_a9781616891848 _q(electronic bk.) |
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| 020 | _z9781568989792 | ||
| 035 | _a(MiAaPQ)EBC3387597 | ||
| 035 | _a(Au-PeEL)EBL3387597 | ||
| 035 | _a(CaPaEBR)ebr11014367 | ||
| 035 | _a(OCoLC)923340635 | ||
| 040 |
_apucpr _beng _cpucpr _dpucpr _erda |
||
| 049 | _aCARIBET | ||
| 050 | 4 |
_aNC997 _bG674 2011 |
|
| 082 | 0 | _a741.6 | |
| 100 | 1 |
_aLupton, Ellen. _eauthor |
|
| 245 | 1 | 0 |
_aGraphic Design Thinking : _bBeyond Brainstorming / _cEllen Lupton. |
| 264 | 1 |
_aNew York : _bPrinceton Architectural Press, _c2011. |
|
| 300 | _a1 online resource (184 pages) | ||
| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_2rdamedia _acomputer _bc |
||
| 338 |
_2rdacarrier _aonline resource _bcr |
||
| 500 | _aIncludes index. | ||
| 505 | 0 | _aIntroduction -- The Design Process -- How to Define Problems -- Brainstorming -- Mind Mapping -- Interviewing -- Focus Groups -- Visual Research -- Brand Matrix -- Brand Books -- Site Research -- Creative Brief -- How to Get Ideas -- Visual Brain Dumping -- Forced Connections -- Action Verbs -- Everything from Everywhere -- Rhetorical Figures -- Icon, Index, Symbol -- Collaboration -- Co-design -- Visual Diary -- Lost in Translation -- Concept Presentations -- How to Create Form -- Sprinting -- Alternative Grids -- Kit of Parts -- Brand Languages -- Mock-Ups -- Physical Thinking -- Take the Matter Outside -- Unconventional Tools -- Regurgitation -- Reconstruction -- How Designers Think -- How Do You Get in the Mood? -- How Do You Create Form? -- How Do You Edit? -- Index. | |
| 520 | _aCreativity is more than an inborn talent. It is a hard-earned skill that, like all skills, improves with practice. Graphic Design Thinkingexplores a variety of techniques---from quick, seat-of-the-pants approaches to more formal research methods---for stimulating fresh thinking and solving design problems. Brainstorming techniques are grouped around the three main phases of the design process: defining problems, getting ideas, and creating form. Visual demonstrations and case studies show the design processes and solutions at work. Featuring best-selling author Ellen Lupton's hands-on, accessible approach to instructional writing, this most recent addition to the Design Briefs series will help designers create projects that satisfy clients, users, and themselves. | ||
| 588 | _aDescription based on publisher supplied metadata and other sources. | ||
| 590 | _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
| 650 | 0 |
_aGraphic arts _9105242 _xTechnique |
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| 650 | 0 | _aCreative thinking. | |
| 655 | 4 | _aElectronic books. | |
| 776 | 0 | 8 |
_iPrint version: _aLupton, Ellen _tGraphic Design Thinking _dNew York : Princeton Architectural Press,c2011 _z9781568989792 |
| 797 | 2 | _aProQuest (Firm) | |
| 856 |
_uhttps://login.ezproxy.pucpr.edu/login?url=https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=3387597 _yAcceso Remoto |
||
| 856 | 4 | 0 |
_uhttps://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=3387597 _yAcceso en el Campus PUCPR |
| 942 |
_2lcc _c30 _hNC997 _kElectrónico _mG674 2011 |
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| 999 |
_c297081 _d297081 |
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