| 000 | 03311nam a22003377a 4500 | ||
|---|---|---|---|
| 003 | pucpr | ||
| 005 | 20200923161127.0 | ||
| 008 | 200923b ao||| ||| 001 0beng d | ||
| 020 | _a9781943532513 | ||
| 020 | _a1943532516 | ||
| 040 |
_apucpr _beng _cpucpr _dpucpr _erda |
||
| 049 | _aCARIBET | ||
| 050 |
_aNA2728 _bC36 2019 |
||
| 082 |
_223 _a720.285 |
||
| 100 |
_9297600 _aCanizares, Galo |
||
| 245 |
_aDigital fabrications : _bdesigner stories for a software-based planet _cGalo Canizares. _htxt |
||
| 264 |
_a[Novato] : _bORO Editions/Applied Research & Design, _c2019. |
||
| 300 |
_a199 p. _bill.; photo.; col. _c24 cm. _fbook |
||
| 336 |
_2rdacontent _atext _btxt |
||
| 337 |
_2rdamedia _aunmediaded _bn |
||
| 338 |
_2rdacarrier _avolume _bnc |
||
| 504 | _aIncludes bibliographical references. | ||
| 505 | _aForeword / Ellie Abrons -- The following is true...sort of -- Image intermission -- Episodes in painting software -- Command and CTRL -- A history (of our planet) -- Image intermission -- Everything is software, part I -- Everything is software, part II -- Building a dumb robot -- Notes on hashtag architecture -- Another allegory of simulation -- Image intermission -- Drawing another planet -- Stranger than fiction. | ||
| 520 | _aDigital Fabrications is a collection of essays and half-true stories about design software and hardware. Written from the perspective of architectural design, each piece expands on emerging trends, devices, foibles, and phenomena engendered by an increased reliance on interactions with interfaces in the discipline. The essays ask, how do we characterize our post-digital design labor? What are the politics of design software? How is architecture adapting to a world largely dependent on platforms and scripts? What are the spatial mechanisms of the internet and VR? Using storytelling techniques, this book accepts that software is everywhere, and narrows in on a few ways it has taken command of our cultural products.From the perspective of architectural design, a field traditionally associated with sketching and its own myths of creativity, computers are an essential workplace tool. Projects rely on a wide assortment of software packages and standalone applications, but rarely do architects reflect on the structure of those programs or how they have infiltrated our disciplinary conventions. PDFs and JPGs are as much a part of our vocabulary as plans, sections, and elevations. A drawing today might refer to a rendering, a CAD document, a proprietary BIM file, or anything that describes a project visually. While one way of examining this disciplinary shift might be to re-imagine what digital drawing can be, this collection of essays puts forth another way: to look at the behaviors, phenomena, collective trends, and oddities emerging as a result of global software proliferation. In other words, this book accepts that software is everywhere, and narrows in on a few ways it has taken command of our cultural products. | ||
| 650 | 0 |
_954078 _aArchitectural design. _xData processing. |
|
| 650 | 0 |
_954081 _aArchitecture _xComputer-aided design. |
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| 650 | 0 |
_979137 _aComputer software. _xSocial aspects. |
|
| 650 | 0 |
_979122 _aComputer-aided design. |
|
| 700 |
_9297601 _aAbrons, Ellie |
||
| 942 |
_2lcc _c6 _hNA2728 _kGeneral _mC36 2019 |
||
| 999 |
_c295287 _d295287 |
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