000 02464crm a2200553 a 4500
999 _c287749
_d287749
001 000660073
005 20190926135404.0
008 091216s2009 mdunnn d f gneng c
035 _a(OCoLC)489259311
040 _aNMI
_cNMI
_dGPO
_bspa
_erda
042 _apcc
049 _aDGPO
074 _a0497-D-01
086 0 _aHE 20.402:SM 2/KIT/2009
245 0 0 _aReady, set, listen
_h[game] /
_cU.S. Dept. of Health and Human Services, Substance Abuse and Mental Health Services Administration, Center for Substance Abuse Prevention.
250 _aRev. 2009.
260 _aRockville, MD :
_bU.S. Dept. of Health and Human Services, Substance Abuse and Mental Health Services Administration, Center for Substance Abuse Prevention,
_c[2009]
300 _a1 board game :
_bcol. ;
_cin box 30 x 24 x 4 cm. +
_e1 instruction booklet.
336 _btxt
337 _2rdamedia
_bn
338 _2rdacarrier
_bnc
490 1 _aHHS publication ;
_vno. (SMA) 09-3866
500 _a"Too smart to start."
500 _aRevised 2009, reprinted 2006, printed 2003.
500 _aShipping list no.: 2010-0026-S.
500 _a"All material appearing in this guide is part of the public domain."
505 0 _aMaterials per board game: 65 fact cards -- 47 challenges cards -- 55 feelings cards -- 6 safe harbor p. -- 1 die -- 4 pawns.
521 _aRecommended for ages 9 to 13; 2 to 6 players.
710 2 _aCenter for Substance Abuse Prevention (U.S.)
830 0 _aDHHS publication ;
_vno. (SMA) 09-3866.
856 _3(paper)
_uhttps://catalog.gpo.gov/fdlpdir/locate.jsp?ItemNumber=0497-D-01&SYS=000660073
090 _aHV5135
_b.R414 2009
650 0 _aAlcoholism
_xPrevention.
650 0 _aYouth
_xAlcohol use
_xStudy and teaching
_xAudio-visual aids.
655 7 _aEducational games.
_2lcgft
930 1 _lGPO01
_mgame
_hHE 20.402:SM 2/KIT/2009
_820100126
_f01
942 _2ddc
_c1
_hHE 20.402:SM 2/KIT/2009
956 _aOCLCxfer
_b00
_c20100126
_lGPO01
_h1535
956 _aLOCLIB
_b20
_c20100126
_lGPO01
_h1930
956 _c20100222
_lGPO01
_h1035
956 _aLOCLIB
_b20
_c20100222
_lGPO01
_h1933
956 _aBATCH-UPD
_b20
_c20100831
_lGPO01
_h0243
956 _aLOCLIB
_b20
_c20100831
_lGPO01
_h1942
956 _c20130130
_lGPO01
_h2130
956 _c20150514
_lGPO01
_h0438
956 _c20190114
_lGPO01
_h0853
956 _aLOCLIB
_b20
_c20190114
_lGPO01
_h1932