000 02579cam a2200361 i 4500
999 _c278442
_d278442
001 18828478
003 OSt
005 20190319141837.0
008 151022s2016 nyu b 001 0 eng
010 _a 2015036105
020 _a9781433131875 (hardcover : alk. paper)
020 _a9781433131868 (pbk. : alk. paper)
020 _z9781453917244 (e-book)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aQA76.59
_b.M43 2016
082 0 0 _a004
_223
100 1 _aMcArthur, John A.,
_d1980-
_eauthor.
245 1 0 _aDigital proxemics :
_bhow technology shapes the ways we move /
_cJohn A. McArthur.
264 1 _aNew York :
_bPeter Lang,
_c[2016]
300 _axiv, 210 pages ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 171-201) and index.
505 0 _aChapter 1. Moving -- Chapter 2. Digitizing proxemics -- Chapter 3. Distancing Ourselves -- Chapter 4. Bodies in motion -- Chapter 5. Finding our way -- Chapter 6. Locating us -- Chapter 8. Developing literacies -- Chapter 9. Researching proxemics.
520 _aThe author investigates the relationship between digital communication and the human use of space, exploring how digital technology shapes personal bodily movement, the interpersonal negotiation of social space, and the navigation of public space and places. He considers daily interactions with spaces and technologies; the components of the study of proxemics, including human distances, territories, and lived experiences in spaces, and the cultural shifts that require consideration of proxemics for a digital society; application of these concepts to the interpersonal distancing of the body in relation to others in the context of digital gathering; how digital technologies change the physical motion of the body; the impact of digital proxemics in communities, cities, and geographic locations; how people, digital technologies, and environments create archives of place that document movements; spaces that were once forbidden but are now accessible through digital technology; spaces created in virtual environments; the role of digital literacies in understanding and contributing to lived experience with and through digital technology; and research in proxemics. Annotation ©2016 Ringgold, Inc.
650 0 _aMobile computing.
650 0 _aMobile computing
_xSocial aspects.
650 0 _aLocation-based services.
650 0 _aNear-field communication.
942 _2lcc
_c6