| 000 | 02924 a2200349 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20260415141837.0 | ||
| 007 | cr |||||c|| | ||
| 008 | 170210e2016 ncua|||go|||| 001 0 eng d | ||
| 020 | _a9781476625577 | ||
| 040 |
_aPR-PUCPR _cost |
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| 041 | _aspa | ||
| 090 | _aGV1469.325 .H67 2016 | ||
| 100 |
_aHorowitz, Ken, _d1973- _eauthor _9303100 |
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| 245 |
_aPlaying at the next level : _bA history of American Sega Games / _cKen Horowitz. _h[Electronic resource] |
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| 260 |
_bMcFarland & Company, _cc2016. _aJefferson, North Carolina : |
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| 300 |
_a1 online resource (312 pages) _billustrations. |
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| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_0rdamedia _acomputer _bc |
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| 338 |
_2rdacarrier _aonline resource _bcr |
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| 500 | _aAuthor: Kenneth Horowitz. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | _aAcknowledgments -- Sega History Timeline -- Preface -- The Return of the American Video Game Market -- Sega Establishes Itself in America -- The Sega/Tonka Alliance -- Taking the First Step -- Building the American Arm of Software Development -- Contracting Third Party Studios -- Genesis Does! -- Realtime Games Software -- Sega Scores a Touchdown -- Infogrames -- Along Came a Spider -- GEMS Shine on the Genesis -- ToeJam & Earl Studios -- Sega Technical Institute -- Changing of the Guard -- New Leadership for an Expanding Market -- Novotrade International -- The Hardware Revolution -- Sega Multimedia Studio -- Product Development Enters a New Era -- The Coming of Full-Motion Video Games -- BlueSky Software -- Westwood Associates -- Sega Interactive Development Division -- Sega Midwest Studio -- Sega Reorganizes Internally -- Alpha (Amoeba) Group -- Omega Group -- Sega Gets Serious About Sports -- The Sega Channel -- Twice the Bits, Twice the Problems -- Sega Saturn Tiger Team -- The Winds of Change -- SegaSoft -- All Good Things… -- Full Circle -- Works Cited -- Index. | ||
| 520 | _a"Drawing on interviews with nearly 100 Sega alumni, this book traces the company's development, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail"-- Provided by publisher. | ||
| 650 | 0 |
_9294206 _aSega of America (Firm) _xHistory |
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| 650 | 0 |
_9294207 _aSega Dreamcast video games _xHistory |
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| 650 | 0 |
_9294208 _aSega Genesis video games _xHistory |
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| 650 | 0 |
_9294209 _aSega Saturn video games _xHistory |
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| 650 | 0 |
_9185500 _aVideo games _xHistory |
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| 856 |
_zPresione aquí para acceder el libro en línea _uhttps://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=4729691 |
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| 942 |
_c7 _hGV1469.325 .H67 2016 _2lcc |
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| 999 |
_c256812 _d256812 |
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