000 02924 a2200349 4500
003 OSt
005 20260415141837.0
007 cr |||||c||
008 170210e2016 ncua|||go|||| 001 0 eng d
020 _a9781476625577
040 _aPR-PUCPR
_cost
041 _aspa
090 _aGV1469.325 .H67 2016
100 _aHorowitz, Ken,
_d1973-
_eauthor
_9303100
245 _aPlaying at the next level :
_bA history of American Sega Games /
_cKen Horowitz.
_h[Electronic resource]
260 _bMcFarland & Company,
_cc2016.
_aJefferson, North Carolina :
300 _a1 online resource (312 pages)
_billustrations.
336 _2rdacontent
_atext
_btxt
337 _0rdamedia
_acomputer
_bc
338 _2rdacarrier
_aonline resource
_bcr
500 _aAuthor: Kenneth Horowitz.
504 _aIncludes bibliographical references and index.
505 _aAcknowledgments -- Sega History Timeline -- Preface -- The Return of the American Video Game Market -- Sega Establishes Itself in America -- The Sega/Tonka Alliance -- Taking the First Step -- Building the American Arm of Software Development -- Contracting Third Party Studios -- Genesis Does! -- Realtime Games Software -- Sega Scores a Touchdown -- Infogrames -- Along Came a Spider -- GEMS Shine on the Genesis -- ToeJam & Earl Studios -- Sega Technical Institute -- Changing of the Guard -- New Leadership for an Expanding Market -- Novotrade International -- The Hardware Revolution -- Sega Multimedia Studio -- Product Development Enters a New Era -- The Coming of ­Full-Motion Video Games -- BlueSky Software -- Westwood Associates -- Sega Interactive Development Division -- Sega Midwest Studio -- Sega Reorganizes Internally -- Alpha (Amoeba) Group -- Omega Group -- Sega Gets Serious About Sports -- The Sega Channel -- Twice the Bits, Twice the Problems -- Sega Saturn Tiger Team -- The Winds of Change -- SegaSoft -- All Good Things… -- Full Circle -- Works Cited -- Index.
520 _a"Drawing on interviews with nearly 100 Sega alumni, this book traces the company's development, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail"-- Provided by publisher.
650 0 _9294206
_aSega of America (Firm)
_xHistory
650 0 _9294207
_aSega Dreamcast video games
_xHistory
650 0 _9294208
_aSega Genesis video games
_xHistory
650 0 _9294209
_aSega Saturn video games
_xHistory
650 0 _9185500
_aVideo games
_xHistory
856 _zPresione aquí para acceder el libro en línea
_uhttps://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=4729691
942 _c7
_hGV1469.325 .H67 2016
_2lcc
999 _c256812
_d256812