| 000 | 00840nam a2200253Ia 4500 | ||
|---|---|---|---|
| 001 | 328579 | ||
| 005 | 20160527192647.0 | ||
| 008 | 140915s2013 enk b 001 0 eng | ||
| 010 | _a 2013376794 | ||
| 020 | _a9781844655502 (paperback) | ||
| 040 |
_aDLC _beng _cDLC _erda |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aGV1469.17.S63 _bY68 2013 |
| 082 | 0 | 4 |
_a170 _bY681e _223 |
| 100 | 1 |
_aYoung, Garry _9292899 _2Local |
|
| 245 | 1 | 0 |
_aEthics in the virtual world _bthe morality and psychology of gaming _cGarry Young. |
| 260 | 1 |
_aDurham, UK _bAcumen _c©2013. |
|
| 300 |
_av, 183 pages _c24 cm |
||
| 337 | _2rdamedia | ||
| 338 | _2rdacarrier | ||
| 504 | _aIncludes bibliographical references (pages 167-179) and index. | ||
| 650 | 0 |
_aComputer games _xMoral and ethical aspects. _979077 _2Local |
|
| 999 |
_c245527 _d245527 |
||