| 000 | 00938nam a2200265Ia 4500 | ||
|---|---|---|---|
| 001 | 324412 | ||
| 005 | 20160527191841.0 | ||
| 008 | 050711s2010 sp frb 000 0 spa c | ||
| 017 | _aD.L.M. 5152-2010 | ||
| 020 | _a978-84-277-1688-9 | ||
| 024 | 7 |
_a820-10-034-6 _2NIPO |
|
| 040 | _aSpMaUCED | ||
| 080 | _a371.33 | ||
| 092 | 0 |
_a371.33 _bM778a _b2010 |
|
| 100 | 1 |
_aMontero Pascual, Eloísa. _9255027 _2Local |
|
| 245 | 1 | 0 |
_aAprendiendo con videojuegos _bjugar es pensar dos veces _cEloísa Montero Pascual (coord.), María Ruiz Dávila, Beatriz Díaz Tejero. |
| 260 |
_aMadrid _bNarcea _c2010. |
||
| 300 |
_a164 p. _bill. _c22 cm. |
||
| 490 | 0 |
_aEducacion hoy _990350 _2Local |
|
| 504 | _aIncludes bibliographical references( p. 163-164). | ||
| 650 | 0 |
_aVideo games _9185500 _2Local |
|
| 650 | 0 | 0 |
_aEducational technology _990551 _2Local |
| 700 | 1 |
_aRuiz Dávila, María. _9272008 _2Local |
|
| 700 | 1 |
_aDíaz Tejero, Beatriz. _9217257 _2Local |
|
| 999 |
_c241904 _d241904 |
||