| 000 | 00904nam a2200253Ia 4500 | ||
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| 001 | 308776 | ||
| 005 | 20160527185919.0 | ||
| 008 | 120516s2011 caua b 001 0 eng | ||
| 010 | _a 2010040752 | ||
| 020 | _a9780313362248 (hard copy : acid-free paper) | ||
| 040 |
_aDLC _cDLC _dDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aGV1469.3 _b.R55 2011 |
| 082 | 0 | 0 |
_a794.8 _bR567g _222 |
| 100 | 1 |
_aRigby, Scott. _9269503 _2Local |
|
| 245 | 1 | 0 |
_aGlued to games _bhow video games draw us in and hold us spellbound _cScott Rigby and Richard M. Ryan. |
| 260 |
_aSanta Barbara, Calif. _bABC-CLIO _cc2011. |
||
| 300 |
_axiii, 186 p. _bill. _c25 cm. |
||
| 490 | 0 | _aNew directions in media | |
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 0 |
_aVideo games _xPsychological aspects. _9185500 _2Local |
|
| 650 | 0 |
_aVideo games _xSocial aspects. _9185500 _2Local |
|
| 700 | 1 |
_aRyan, Richard M. _9272339 _2Local |
|
| 999 |
_c226949 _d226949 |
||