| 000 | 00928nam a2200253Ia 4500 | ||
|---|---|---|---|
| 001 | 306938 | ||
| 005 | 20160527185443.0 | ||
| 008 | 120214s2011 sp 1 0 spa | ||
| 020 | _a9788471126351 | ||
| 049 | _aArecibo | ||
| 050 | 0 | 0 |
_aLB1029 _b.S53 L33 2011 |
| 092 | 0 |
_a371.3078 _bL129v |
|
| 100 | 1 |
_aLacasa, Pilar. _9243799 _2Local |
|
| 245 | 1 | 4 |
_aLos videojuegos _baprender en mundos reales y virtuales _cPilar Lacasa. |
| 260 |
_aMadrid _bEdiciones Morata _c2011. |
||
| 300 |
_a327 p. _bill. _c24 cm. |
||
| 490 | 0 | _aTema: nuevas tecnologías aplicadas a la educación | |
| 504 | _aIncludes bibliographical references (p. [307]-317) and index. | ||
| 650 | 0 |
_aVideo games _9185500 _2Local |
|
| 650 | 0 | 0 |
_aHuman-computer interaction _9113183 _2Local |
| 650 | 0 |
_aVideo games _xPsychological aspects. _9185500 _2Local |
|
| 650 | 0 |
_aVideo games characters. _9288211 _2Local |
|
| 650 | 0 |
_aVideo games _xSocial aspects. _9185500 _2Local |
|
| 999 |
_c225253 _d225253 |
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