| 000 | 00849nam a2200229Ia 4500 | ||
|---|---|---|---|
| 001 | 296681 | ||
| 005 | 20181004021936.0 | ||
| 008 | 100715s20072006nyu fr 001 0 eng | ||
| 020 | _a9780230602526 | ||
| 049 | _aMayaguez | ||
| 100 | 1 |
_aShaffer, David Willianson _9276297 _2Local |
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| 245 | 1 | 0 |
_aHow computer games help children learn _cDavid Willianson Shaffer. |
| 260 |
_aNew York _bPalgrave- Macmillan _c[c2007]. |
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| 300 |
_axii,242 p. _c23 cm. |
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| 504 | _aIncludes bibliographical references and index. | ||
| 590 | _aEIGM 04/2010 | ||
| 650 | 0 |
_aCareer education _xComputer assisted instruction _969262 _2Local |
|
| 650 | 0 | 0 |
_aVirtual reality in education. _9186059 _2Local |
| 650 | 0 | 0 |
_aLearning, Psychology of _2Local _9124109 |
| 650 | 0 | 0 |
_aComputer games _979077 _2Local |
| 650 | 0 |
_aCareer Choice _xComputer-assisted instruction _969256 _2Local |
|
| 999 |
_c215917 _d215917 |
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