| 000 | 02608nam a22003377a 4500 | ||
|---|---|---|---|
| 003 | pucpr | ||
| 005 | 20240820125841.0 | ||
| 008 | 030910s20052004nyua bi 001 0 eng | ||
| 020 | _a0465051359 | ||
| 020 | _a9780465051359 | ||
| 040 |
_apucpr _beng _cpucpr _dpucpr _erda |
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| 042 | _apcc | ||
| 049 | _aCARIBET | ||
| 050 | 0 | 0 |
_aBF531 _bN67 2004 |
| 082 | 0 | 0 |
_a155.9/11 _221 |
| 100 | 1 |
_aNorman, Donald A. _9143258 |
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| 245 | 1 | 0 |
_aEmotional Design : _bwhy we love (or hate) everyday things. / _cDonald A. Norman. _htxt |
| 264 |
_aNew York, United States : _bBasic Books , A Member of the Perseus Books Group , _c2004. |
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| 300 |
_axii, 257 p. _bill. ; _c20 cm. _fbook |
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| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_2rdamedia _aunmediaded _bn |
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| 338 |
_2rdacarrier _avolume _bnc |
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| 500 | _aInclude index. | ||
| 504 | _aIncludes bibliographical references (p. 243-248) | ||
| 505 | 0 | _aContents: Prologue: Three Teapots 3 -- Part I: The meaning of things -- 1. Attractive things work better 17 -- 2. The multiple faces of emotion and design 35 -- Part II. Design in practice -- 3. Three levels of design : visceral, behavioral and reflective 63 -- 4. Fun and games 99 -- 5. People, places and things 135 -- 6. Emotional machines 161 -- 7. The future of robots 195 -- Epilogue: we are all designers 213 -- Personal Reflections and Acknowledgments 229 -- Notes 235 -- References 243 -- Index 249 -- | |
| 520 | _a"Did you ever wonder why cheap wine tastes better in fancy glasses? Or why washing and polishing your car seems to make it drive better? New research has shown that attractive things really do work better." "In the last decade, the design community has made products easier to use, largely due to Donald Norman's The Design of Everyday Things. But as he demonstrates in this book, we don't just use a product, we become emotionally involved with it. Emotional Design demonstrates for the first time the profound influence of this deceptively simple idea." "Don Norman draws on a wealth of examples and the very latest scientific insights in this exploration of the emotional impacts of objects in our everyday world. His The Design of Everyday Things showed why the products we use should not be confusing, irritating, and frustrating. Emotional Design explains why they must also be attractive, pleasurable, and fun." -- | ||
| 650 | 0 |
_aEmotions and cognition. _991680 _2Local |
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| 650 | 0 |
_aIndustrial design _xPsychological aspects. _9237625 _2Local |
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| 650 | 0 |
_aDesign _xPsychological aspects. _986034 _2Local |
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| 942 |
_2lcc _c6 _hBF531 _kGeneral _mN67 2004 |
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| 999 |
_c215135 _d215135 |
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