Flash 5 Cartooning Mark Clarkson.
Detalles de publicación: New York, NY Hungry Minds c2001.Descripción: xxiv, 231 p. ill. (some col.) 25 cmISBN:- 0764535471 (alk. paper)
- Flash five cartooning
- 006.696 C613f 2001
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | Biblioteca de Mayagüez Colección General mb | TR897.7 .C545 2001 (Navegar estantería(Abre debajo)) | Disponible | 50000002130937 |
Total de reservas: 0
Descripciones mejoradas de Syndetics:
Flash 5 Cartooning is a stunning, full color book that reveals scores of tips and techniques for building great cartoons, regardless of your artistic experience. Everything from cartooning fundamentals to advanced Flash techniques like ActionScripting and selling your work online is covered here, in this unique guide to creating exciting Flash cartoons. Author Mark Clarkson dives deep into the key topics cartooners need to know, with an emphasis on things like interactivity, special visual and audio effects, timing (it's critical to a good joke, you know), cartoon physics, and more! A free companion CD-ROM is packed with sample cartoons from the book, additional cartooning material, and product tryouts.
Includes index.
Tabla de contenidos provista por Syndetics
- Preface
- Acknowledgments
- Chapter 1 How to Watch Cartoons
- Chapter 2 Learning to Draw
- Chapter 3 Writing a Cartoon
- Chapter 4 D=nde Estß La Biblioteca?
- Chapter 5 Why Did Yogi Bear Wear That Necktie?
- Chapter 6 Recording Dialogue and Other Sound
- Chapter 7 Keyframes, Tweening, and Animatics
- Chapter 8 Tweening - Manual and Automatic
- Chapter 9 Walking, Running, and Cycling
- Chapter 10 Facial Animation
- Chapter 11 Layout, Style, and Camera Moves
- Chapter 12 Interaction, Part I
- Chapter 13 Interaction, Part II
- Chapter 14 Making a Movie
- Chapter 15 Selling Your Work
- Appendix About the CD-ROM
- Index
- About the Author
- Colophon
- End-User License Agreement
- CD-ROM Installation Instructions