Evolving psychological and educational perspectives on cyber behavior Robert Zheng, editor.
Detalles de publicación: Hershey, PA Information Science Reference c2013.Descripción: xxvi, 309 p. ill. 30 cmISBN:- 9781466618589 (hbk.)
- 9781466618596 (ebook)
- 9781466618602 (print & perpetual access)
- 025.042019 E939 23
- BF637.C45 .E86 2013
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | Biblioteca Encarnación Valdés Colección General bev | 025.042019 E939 (Navegar estantería(Abre debajo)) | Disponible | 80000002491127 |
Descripciones mejoradas de Syndetics:
Evolving Psychological and Educational Perspectives on Cyber Behavior identifies learners' online behavior based on the theories in human psychology, defines online education phenomena as explained by the social and cognitive learning theories and principles, and interprets the complexity of cyber learning. This title offers a multi-disciplinary approach that incorporates the findings from brain research, biology, psychology, human cognition, developmental theory, sociology, motivation theory, and social behavior perfect for school teachers, counselors, researchers, and online designers.
"Premier Reference Source" --Cover.
Includes bibliographical references and index.
"This book identifies learners' online behavior based on the theories in human psychology, defines online education phenomena as explained by the social and cognitive learning theories and principles, and interprets the complexity of cyber learning"--Provided by publisher.
Tabla de contenidos provista por Syndetics
- 1 Growing From Childhood into Adolescence: The Science of Cyber Behavior(p. 1)
- 2 Online Social Networking and Learning: What are the Interesting Research Questions?(p. 15)
- 3 Interest and Performance When Learning Online: Providing Utility Value Information can be Important for Both Novice and Experienced Students(p. 33)
- 4 Effects of Narcissism, Leisure Boredom, and Gratifications Sought on User-Generated Content Among Net-Generation Users(p. 49)
- 5 Gamers' Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft(p. 64)
- 6 An Empirical Study of Problematic Internet Use and Self-Esteem(p. 82)
- 7 How Does Prior Knowledge Impact Students' Online Learning Behaviors?(p. 97)
- 8 Effects of Feedback on Learning Strategies in Learning Journals: Learner-Expertise Matters(p. 116)
- 9 Attention Versus Learning of Online Content: Preliminary Findings from an Eye-Tracking Study(p. 132)
- 10 Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework(p. 156)
- 11 Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study(p. 170)
- 12 Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills(p. 190)
- 13 A Second Life Within Second Life: Are Virtual World Users Creating New Selves and New Lives?(p. 205)
- 14 Does Credibility Count?: Singaporean Students' Evaluation of Social Studies Web Sites(p. 230)
- 15 Cyberbullying Among High School Students: Cluster Analysis of Sex and Age Differences and the Level of Parental Monitoring(p. 246)
- 16 Comparing the Characteristics of Text-Speak Used by English and Japanese Students(p. 258)