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Architecture of illusion from motion pictures to navigable interactive environments edited by Maureen Thomas, Francois Penz.

Colaborador(es): Idioma: Español Detalles de publicación: Bristol Portland, OR :Intelect 2003.Descripción: 214p. ill. 24cmISBN:
  • 9781841500454
Tema(s): Clasificación CDD:
  • 006.7 22
Clasificación LoC:
  • QA76.575 .A73 2003
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Descripciones mejoradas de Syndetics:

The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria?

This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist.

Chapters discuss:

* animation * navigable architectural environments * moving image narrativity
* questions of truth and representation * virtuality/reality * synthetic imaging
* interactivity

This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.

The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image.

Includes bibliographical references(p.203-207). and index

Tabla de contenidos provista por Syndetics

  • Historical Note(p. v)
  • Introduction(p. vii)
  • Animation, Art and Digitality: From Termite Terrace to Motion Painting(p. 1)
  • 1) The Escape from Termite Terrace(p. 1)
  • 2) A Lexicon of Babel: The Multiple Languages of Animation(p. 7)
  • 3) The Genie in the Lamp: Realism and Fantasy in the Animated Film(p. 22)
  • 4) Animation and Documentary(p. 38)
  • 5) Motion Painting(p. 44)
  • Beyond Digitality: Cinema, Console Games and Screen Language: The Spatial Organisation of Narrative(p. 51)
  • 1) Console Games and Storytelling(p. 51)
  • 2) Tradition and Innovation--Drama, Narrative and Narration on the Film, TV and Interactive Screen(p. 68)
  • 3) Big Screen/Small Screen--Cross Fertilization Between Film and Interactive Games(p. 89)
  • 4) Narrative, Narration and Engagement in Adventure Gamestories(p. 100)
  • 5) Storyscapes, Storyseekers and Storymakers--Dramatic Narrative in Navigable Expressive Space(p. 112)
  • Architecture and the Screen from Photography to Synthetic Imaging: Capturing and Building Space, Time and Motion(p. 135)
  • 1) Background(p. 135)
  • 2) Architects' Perspectives on Film(p. 145)
  • 3) Film-Makers' Perspectives on Architecture(p. 150)
  • 4) Location Shooting in City Films(p. 153)
  • 5) Toward the Digital Representation of Architecture and the City: Narrating 3D Spaces(p. 158)
  • The 'Creative Treatment of Actuality' Visions and Revisions in Representing Truth(p. 165)
  • 1) Theory and Practice(p. 165)
  • 2) High and Low Control(p. 170)
  • 3) The Motivation Behind the Camera(p. 178)
  • 4) Ethnographic Movies--The 'Avant-Garde' of Documentary?(p. 181)
  • 5) The Interactive Documentary(p. 187)
  • Screenography(p. 195)
  • Bibliography(p. 203)
  • Index(p. 208)
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