Light shadow space : architectural rendering with Cinema 4d by Horst Sondermann. txt
New York : Springer Wien , 2008Descripción: 238 p. ill. (some col.) 25 cmTipo de contenido:- text
- unmediaded
- volume
- 3211487611
- 9783211487617
- NA2728 S63 2008
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | CARIBET Biblioteca Arquitectura Colección General CARIBET | General NA2728 S63 2008 (Navegar estantería(Abre debajo)) | 1 | Disponible | 91000000010660 |
Descripciones mejoradas de Syndetics:
The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools â both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.
Includes index.
"With 1060 coloured figures"--T.p. verso.
Tabla de contenidos provista por Syndetics
- Introduction(p. 6)
- Chapter 01 Cinema 4D - Overview and Navigation(p. 8)
- Chapter 02 Handling Polygon Bodies(p. 24)
- Chapter 03 CAAD-Importing and Model Setup(p. 36)
- Chapter 04 Light Sources in Cinema 4D(p. 50)
- Chapter 05 Shadows in Cinema 4 D(p. 62)
- Chapter 06 Space and Central Lighting(p. 70)
- Chapter 07 Sun und Diffuse Light I - Interior Spaces(p. 82)
- Chapter 08 Rooms and Indirect Lighting(p. 90)
- Chapter 09 Rooms and Artificial Lighting - Fluorescent Tubes(p. 100)
- Chapter 10 Rooms and Visible Light(p. 116)
- Chapter 11 Rooms and Objects I - Gallery(p. 130)
- Chapter 12 Sun and Diffuse Light II - Interior of the Tomba Mambretti by Guiseppe Terragni(p. 140)
- Chapter 13 Sun and Diffuse Light III - Exterior of the Tomba Mambretti by Guiseppe Terragni(p. 150)
- Chapter 14 Rooms and Objects II - Spiral Staircase(p. 170)
- Chapter 15 Texture and Object - Brick Wall(p. 196)
- Chapter 16 Multipass Rendering in Cinema 4D - Compositing in Photoshop(p. 216)
- Software, Tutorial Files(p. 236)
- Index(p. 237)