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Light shadow space : architectural rendering with Cinema 4d by Horst Sondermann. txt

Por: New York : Springer Wien , 2008Descripción: 238 p. ill. (some col.) 25 cmTipo de contenido:
  • text
Tipo de medio:
  • unmediaded
Tipo de soporte:
  • volume
ISBN:
  • 3211487611
  • 9783211487617
Tema(s): Clasificación LoC:
  • NA2728 S63 2008
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    Valoración media: 0.0 (0 votos)
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Imagen de cubierta Tipo de ítem Biblioteca actual Biblioteca de origen Colección Ubicación en estantería Signatura topográfica Materiales especificados Info Vol URL Copia número Estado Notas Fecha de vencimiento Código de barras Reserva de ítems Prioridad de la cola de reserva de ejemplar Reservas para cursos
Libro CARIBET Biblioteca Arquitectura Colección General CARIBET General NA2728 S63 2008 (Navegar estantería(Abre debajo)) 1 Disponible 91000000010660
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Descripciones mejoradas de Syndetics:

The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.

Includes index.

"With 1060 coloured figures"--T.p. verso.

Tabla de contenidos provista por Syndetics

  • Introduction(p. 6)
  • Chapter 01 Cinema 4D - Overview and Navigation(p. 8)
  • Chapter 02 Handling Polygon Bodies(p. 24)
  • Chapter 03 CAAD-Importing and Model Setup(p. 36)
  • Chapter 04 Light Sources in Cinema 4D(p. 50)
  • Chapter 05 Shadows in Cinema 4 D(p. 62)
  • Chapter 06 Space and Central Lighting(p. 70)
  • Chapter 07 Sun und Diffuse Light I - Interior Spaces(p. 82)
  • Chapter 08 Rooms and Indirect Lighting(p. 90)
  • Chapter 09 Rooms and Artificial Lighting - Fluorescent Tubes(p. 100)
  • Chapter 10 Rooms and Visible Light(p. 116)
  • Chapter 11 Rooms and Objects I - Gallery(p. 130)
  • Chapter 12 Sun and Diffuse Light II - Interior of the Tomba Mambretti by Guiseppe Terragni(p. 140)
  • Chapter 13 Sun and Diffuse Light III - Exterior of the Tomba Mambretti by Guiseppe Terragni(p. 150)
  • Chapter 14 Rooms and Objects II - Spiral Staircase(p. 170)
  • Chapter 15 Texture and Object - Brick Wall(p. 196)
  • Chapter 16 Multipass Rendering in Cinema 4D - Compositing in Photoshop(p. 216)
  • Software, Tutorial Files(p. 236)
  • Index(p. 237)

Notas de autor provistas por Syndetics

Horst Sondermann is Architect and Professor at the Faculty of Architecture at Stuttgart UAS.
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