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Digital drawing for landscape architecture contemporary techniques and tools for digital representation in site design Bradley Cantrell and Wes Michaels.

Por: Colaborador(es): Idioma: Español Detalles de publicación: Hoboken, N.J. John Wiley & Sons 2010.Descripción: p. cmISBN:
  • 9780470403976 (pbk. : alk. paper)
Otro título:
  • Contemporary techniques and tools for digital representation in site design
Tema(s): Clasificación CDD:
  • 712.0285 22
Clasificación LoC:
  • SB475.9.D37 C36 2010
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    Valoración media: 0.0 (0 votos)
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Imagen de cubierta Tipo de ítem Biblioteca actual Biblioteca de origen Colección Ubicación en estantería Signatura topográfica Materiales especificados Info Vol URL Copia número Estado Notas Fecha de vencimiento Código de barras Reserva de ítems Prioridad de la cola de reserva de ejemplar Reservas para cursos
Libro CARIBET Biblioteca Arquitectura Colección General CARIBET SB475.9.D37.C36 2010 (Navegar estantería(Abre debajo)) c.2 Disponible 91000000036541
Libro CARIBET Biblioteca Arquitectura Colección General CARIBET SB475.9.D37.C36 2010 (Navegar estantería(Abre debajo)) 0 Disponible 91000000009035
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Descripciones mejoradas de Syndetics:

Digital Drawing for Landscape Architecture won the "Award of Excellence" from the 2012 Professional Awards and Student Awards by the American Society of Landscape Architects (ASLA).

For a hundred years, pencil, pen, markers, and watercolor have been the principal tools of representation for landscape architects and urban planners. Today, those hand-powered aids have been replaced by computers and Computer-aided design  (CAD). Digital Drawing for Landscape Architects bridges the gap between the traditional analog and the new digital tools and shows you how to apply timeless concepts of representation to enhance your design work in digital media.

Building on the tried-and-true principles of analog representation, Digital Drawing for Landscape Architecture  explores specific techniques for creating landscape design digitally. It explains the similarities and differences between analog and digital rendering, and then walks you through the steps of creating digitally rendered plans, perspectives, and diagrams. You'll explore:

Computing Basics Raster and vector images Setting up the document Base imagery and scaling Hand-drawn linework and diagrams Text, leaders, and page layout Color, shading, and textures Creating a section elevation Perspective drawing Techniques for using the newest versions of Adobe Illustrator, Photoshop, and Acrobat as well as older versions

With more than 500 full-color drawings and photographs alongside proven techniques, Digital Drawing for Landscape Architects will help you enhance your skills though a unique marriage of contemporary methods with traditional rendering techniques.

Includes index.

Tabla de contenidos provista por Syndetics

  • Section 1 Concepts
  • Introduction/Overview
  • Introduction
  • Computing Basics
  • Digital Media Applications
  • Work Space
  • Analog and Digital Rendering Comparisons*
  • Efficiency and editability
  • Commonalities and Parallels
  • Hybrid Techniques
  • Basic Overview of Digital Concepts
  • Raster/Vector
  • Resolution
  • Upsampling and Downsampling
  • Color
  • Digital Drawings in the Design Process
  • Applications for Specific Tasks
  • Moving between analog and digital drawing techniques
  • Section 2 Base Imagery
  • Setting up the Document
  • Drawings at Multiple Sizes
  • How Drawings Move Through the Digital Workflow
  • Setting the Image Size
  • Base Imagery and Scaling
  • Aerial Photography
  • Tiling Aerial Photographs
  • Scaling the Aerial Photographs
  • Adjusting the Hue, Saturation, and Lightness of Base Imagery
  • CAD Linework as a Base
  • Hand Drawn Linework
  • Sketches in CAD
  • Magic Wand and Color Range Selections
  • Source Imagery/ Entourage
  • Selections
  • Manual Methods
  • Partial Seclections
  • Masks
  • Creating Entourage
  • Section 3 Design Diagrams
  • Introduction
  • Passive and Active Diagramming
  • Communication
  • Abstraction
  • Distilling and Culling
  • Diagram Types
  • Setting up an Illustrator Drawing
  • Document Size/Color Mode
  • Advantages of Using Vector-based Programs for Design Diagrams
  • Importing Photos - Link vs Embed
  • Linework in Illustrator
  • Shape Tools
  • Pen Tool
  • Editing Tools
  • Appearance of Lines and Shapes
  • Transparency
  • Appearance
  • Custom Linework
  • Creating Pattern Brush from Shapes
  • Altering and Updating the Pattern Brush
  • Symbols
  • Creating a Symbol from Custom Artwork
  • Updating/Replacing Symbols
  • Managing Symbols
  • Text and Leaders (Project: Add Title, Description, and Labels to Diagram)
  • Text Tools
  • Point Text
  • Paragraph Text
  • Formatting Text
  • Custom Type Tools
  • Leaders
  • Effects vs Filters - (Stylize-> Arrowhead)
  • Layout
  • Exploded Axonometric Diagrams
  • Creating an Exploded Axonometric Diagram
  • Section 4 Plan/Section Renderings
  • Introduction
  • Design Process
  • Issues in Digital Media
  • Illustrative Components
  • Importing PDF Linework
  • PDF Linework from AutoCAD
  • Addressing the Appearance of Linework
  • Applying Color to a Plan Rendering
  • Applying Color with the Paint Bucket
  • Applying Color with Adjustment Layers
  • Saving Channels
  • Shading Techniques
  • Selecting Fills
  • Saving Selections
  • Shading Edges
  • Automating Shading
  • Creating Textures
  • Creating a Texture from an Existing Photograph
  • Creating a Seamless Pattern Using the Offset Filter
  • Creating the Pattern and Applying it to the Rendering
  • Paint Bucket and Pattern Stamp
  • Pattern Overlay
  • Managing Patterns
  • Texturing with Filters
  • Brushes
  • Standard Brushes
  • Custom Brushes
  • Plan Symbols with Smart Objects
  • Creating Smart Objects
  • Duplicating and Editing Smart Objects
  • Managing Smart Objects
  • Smart Filters
  • Managing Large Photoshop Files
  • Flattening Layers
  • Saving Layer Groups for Flattening
  • Adjustment Layers
  • Printing Issues
  • Creating a Section Elevation
  • Similarities and Differences between Section and Plan
  • Base Linework and Color
  • Terrain and Architectural Texturing/Color
  • Assembling Vegetation
  • Section 5 Perspectives
  • Introduction
  • Creating a Base for a Perspective Drawing
  • Composition
  • Virtual Cameras
  • Exporting and Rendering
  • Developing Atmospheric Perspective
  • Detail, Color, Contrast, Brightness
  • 2d - Photoshop Adjustment Layers, Opacity, and Screening
  • 2d/3d - Z Depth
  • Atmosphere /Environment
  • Level of Detail
  • Camera Match 3d Object to Site Photo
  • Camera Match with 3ds Max 2009
  • Match Photo with Google Sketchup
  • Adding New Elements from the Model to the Photograph
  • Create a Photoshop Perspective Collage
  • Context Imagery
  • Collage Construction
  • Developing a Perspective Image in Photoshop from a 3d Model
  • Base Model
  • Adding Site Context
  • Groundplane Texturing
  • Adding Vegetation
  • Adding Entourage
  • Appendix
  • File Types Reference
  • Glossary for Design Computing

Notas de autor provistas por Syndetics

Bradley Cantrell is Principal of and Partner in Visual Logic Inc. and a founding partner in LND Digital Workshop, digital media training and consulting. He is also Assistant Professor, School of Landscape Architecture, Louisiana State University. He received an MLA II from the Harvard University Graduate School of Design with a concentration in digital site representation and interactive spaces.

Wes Michaels is a principal of Spackman+Mossop+Michaels Landscape Architects and a partner in LND Digital Workshop, digital media training and consulting. He is also an Assistant Professor of Landscape Architecture, Louisiana State University. He received an MLA from the Harvard University Graduate School of Design.

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