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Maya Visual Effects The Innovators guide c Eric Killer

Por: Idioma: Español Detalles de publicación: Indianapolis, IND Willy Pub c2007Descripción: xvii,350p. (col) ill, 26cm +1cd rom (4 3/4in)ISBN:
  • 9780470111338
Tema(s): Clasificación LoC:
  • TR897.7 .K42 2007
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Descripciones mejoradas de Syndetics:

Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow's meeting? Fashion a force field by Friday? With Maya's flexible toolset and the unique tutorials in this book, you'll learn how to solve real-world problems, improvise, and finish your professional assignments on time and with flair.

Include Index

Tabla de contenidos provista por Syndetics

  • Introduction
  • Chapter 1 Texture Effects
  • Creating Animated Lighting Effects with Ramp Textures
  • Creating the Light Geometry
  • Shading the Lights
  • Creating Glowing Lights
  • Shading the UFO Dome
  • Streaking Energy Effects
  • Know Your Glows
  • Creating the Energy Geometry
  • Creating a Mask with a Second Ramp
  • Connecting the Ramp to the Motion Path Output Value
  • Reconnecting the Energy Shader
  • Layering with Multiple UV Sets: The Zombie's Hand
  • Creating Multiple UV Sets
  • Creating the Mask for the Spreading Infection
  • Creating a Splotch
  • Bringing the Color Back
  • Abusing Ambient Occlusion: The Sci Fi Scanner
  • Creating the Scanner Shader
  • Tuning the Shader
  • Controlling Particles with Textures: Swimming Bacteria
  • Creating the Particle and Goals
  • Creating the Ramps
  • Adjusting the Ramps
  • Chapter 2 Particle Effects
  • Particle Instancing and Expressions: Creating a 3D Audio Meter
  • Using the Instancer
  • Animating the Meter
  • Duplicating the Meter
  • Particle Collisions: The Classic Force Field Effect
  • Creating the Force Field
  • Creating the Look of the Shield
  • Ray Gun Impact Effect
  • Editing the Instances
  • Animating the Force Field
  • Instancing with Paint Effects: Pushing Up the Daisies
  • Setting Up Collisions
  • Creating the Flower
  • Creating the Flower Object Cycle
  • Controlling the Growth with Expressions
  • Using Cycle Emission: The Plasma Ball
  • Creating the Plasma Emitter
  • Cycle Emission
  • Containing the Particles
  • Collision Events
  • The Secondary Particles
  • Polishing the Plasma
  • Influencing Cameras with Particles
  • Creating the Particle Rig
  • Adding Dynamic Motion to the Particles
  • Attaching the Camera to the Particle Rig
  • Tuning the Motion
  • Creating the Blood
  • Creating the Blood Cell Rotation
  • Chapter 3 Rigging for Effects
  • The Vibrating Rig: Making a Tentacle Shake
  • Disconnecting the Animated Rig
  • Creating a Vibrating Joint
  • Duplicating the Vibrating Joint
  • Adding the Shakers to the Rig
  • Reconnecting the Tentacle
  • Controlling the Vibration
  • Inverse Kinematic Splines: Making a Tentacle Climb
  • Drawing the Main Tentacle Curve
  • Adding Joints to the Curve
  • Animating the Curve
  • Adjusting the Animation
  • Creating Joints for the Tentacle
  • Activating the IK Spline Tool
  • Animating the IK Spline Offset
  • Joints and Constraints: The Telescopic Car Suspension Rig
  • Creating the Telescoping Leg
  • Creating the Telescopic Rig
  • Setting Limits for the Scale X Attribute
  • Creating an IK Handle for the Leg Joints
  • Creating an Automated Scaling Control
  • Duplicating the Leg Rig
  • Placing the Legs
  • Constraining the Wheels
  • Creating Front and Rear Controls
  • Making the Car Move
  • The Inverse Kinematic Spline Tool and Lattices
  • Setting Up the Lattice
  • Adding Joints to the Lattice
  • Adding an IK Spline to the Joints
  • Animating the Squashing Effect
  • Creating a Twist
  • Chapter 4 Creative Blend Shape Use
  • Blend Shapes and Lattices
  • Revolving a Surface
  • Creating a Blend Shape for the Profile Curve
  • Setting Up a Control View Camera
  • Setting Up Blend Shape Controls
  • Making the Vase Spin
  • Animating the Sculpting of the Vase
  • Deforming the Blend Shape Lattice with Joints
  • Blend Shape In-Betweens
  • Working with Blend Shape Targets
  • Painting Blend Shape Weights
  • Creating the Blend Shape Sequence
  • Adjusting the Animation
  • Rigging the Pod
  • Animating the Pod
  • Animating the Eyes
  • Creating the Time Lapse Effect
  • Interactive Blend Shape Rigs
  • Crea

Notas de autor provistas por Syndetics

Eric Keller has been using Autodesk's Maya to create professional animations since version 1 was released and has been an enthusiast ever since. He is currently a high-end animator for film, television, and scientific visualization. His clients include Disney, ESPN, Hewlett-Packard, CBS, and ABC. Prior to that, he created animations for some of the world's top researchers at the Howard Hughes Medical Institute. He was a contributing author to Mastering Maya 7 and Mastering Maya 8.5 (Sybex).
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