Maya Visual Effects The Innovators guide c Eric Killer
Idioma: Español Detalles de publicación: Indianapolis, IND Willy Pub c2007Descripción: xvii,350p. (col) ill, 26cm +1cd rom (4 3/4in)ISBN:- 9780470111338
- TR897.7 .K42 2007
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| Disco Referencia CARIBET | CARIBET Biblioteca Arquitectura Colección de Referencia CARIBET | TR897.7 .K42 2007 CD (Navegar estantería(Abre debajo)) | Disponible | 91000000008664 | ||||||||||||||
| Libro | CARIBET Biblioteca Arquitectura Colección General CARIBET | TR897.7.K42 2007 (Navegar estantería(Abre debajo)) | Disponible | 91000000008656 |
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Descripciones mejoradas de Syndetics:
Create positively dazzling effects with the unique insights and practical advice in this innovative guide from a working professional Maya artist. Need to create plasmatic energy by lunch? Animate a field of sprouting daisies before tomorrow's meeting? Fashion a force field by Friday? With Maya's flexible toolset and the unique tutorials in this book, you'll learn how to solve real-world problems, improvise, and finish your professional assignments on time and with flair.
Include Index
Tabla de contenidos provista por Syndetics
- Introduction
- Chapter 1 Texture Effects
- Creating Animated Lighting Effects with Ramp Textures
- Creating the Light Geometry
- Shading the Lights
- Creating Glowing Lights
- Shading the UFO Dome
- Streaking Energy Effects
- Know Your Glows
- Creating the Energy Geometry
- Creating a Mask with a Second Ramp
- Connecting the Ramp to the Motion Path Output Value
- Reconnecting the Energy Shader
- Layering with Multiple UV Sets: The Zombie's Hand
- Creating Multiple UV Sets
- Creating the Mask for the Spreading Infection
- Creating a Splotch
- Bringing the Color Back
- Abusing Ambient Occlusion: The Sci Fi Scanner
- Creating the Scanner Shader
- Tuning the Shader
- Controlling Particles with Textures: Swimming Bacteria
- Creating the Particle and Goals
- Creating the Ramps
- Adjusting the Ramps
- Chapter 2 Particle Effects
- Particle Instancing and Expressions: Creating a 3D Audio Meter
- Using the Instancer
- Animating the Meter
- Duplicating the Meter
- Particle Collisions: The Classic Force Field Effect
- Creating the Force Field
- Creating the Look of the Shield
- Ray Gun Impact Effect
- Editing the Instances
- Animating the Force Field
- Instancing with Paint Effects: Pushing Up the Daisies
- Setting Up Collisions
- Creating the Flower
- Creating the Flower Object Cycle
- Controlling the Growth with Expressions
- Using Cycle Emission: The Plasma Ball
- Creating the Plasma Emitter
- Cycle Emission
- Containing the Particles
- Collision Events
- The Secondary Particles
- Polishing the Plasma
- Influencing Cameras with Particles
- Creating the Particle Rig
- Adding Dynamic Motion to the Particles
- Attaching the Camera to the Particle Rig
- Tuning the Motion
- Creating the Blood
- Creating the Blood Cell Rotation
- Chapter 3 Rigging for Effects
- The Vibrating Rig: Making a Tentacle Shake
- Disconnecting the Animated Rig
- Creating a Vibrating Joint
- Duplicating the Vibrating Joint
- Adding the Shakers to the Rig
- Reconnecting the Tentacle
- Controlling the Vibration
- Inverse Kinematic Splines: Making a Tentacle Climb
- Drawing the Main Tentacle Curve
- Adding Joints to the Curve
- Animating the Curve
- Adjusting the Animation
- Creating Joints for the Tentacle
- Activating the IK Spline Tool
- Animating the IK Spline Offset
- Joints and Constraints: The Telescopic Car Suspension Rig
- Creating the Telescoping Leg
- Creating the Telescopic Rig
- Setting Limits for the Scale X Attribute
- Creating an IK Handle for the Leg Joints
- Creating an Automated Scaling Control
- Duplicating the Leg Rig
- Placing the Legs
- Constraining the Wheels
- Creating Front and Rear Controls
- Making the Car Move
- The Inverse Kinematic Spline Tool and Lattices
- Setting Up the Lattice
- Adding Joints to the Lattice
- Adding an IK Spline to the Joints
- Animating the Squashing Effect
- Creating a Twist
- Chapter 4 Creative Blend Shape Use
- Blend Shapes and Lattices
- Revolving a Surface
- Creating a Blend Shape for the Profile Curve
- Setting Up a Control View Camera
- Setting Up Blend Shape Controls
- Making the Vase Spin
- Animating the Sculpting of the Vase
- Deforming the Blend Shape Lattice with Joints
- Blend Shape In-Betweens
- Working with Blend Shape Targets
- Painting Blend Shape Weights
- Creating the Blend Shape Sequence
- Adjusting the Animation
- Rigging the Pod
- Animating the Pod
- Animating the Eyes
- Creating the Time Lapse Effect
- Interactive Blend Shape Rigs
- Crea