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Interactive architecture : Michael Fox and Miles Kemp. txt

Por: Colaborador(es): New York : Princeton Architectural Press , 2009Edición: First editionDescripción: 256 p. col. ill. 24 cmTipo de contenido:
  • text
Tipo de medio:
  • unmedided
Tipo de soporte:
  • volume
ISBN:
  • 9781568988368
Tema(s): Clasificación CDD:
  • 729 22
Clasificación LoC:
  • NA2543.T43 F69 2009
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Libro CARIBET Biblioteca Arquitectura Colección General CARIBET General NA2543.T43 F69 2009 (Navegar estantería(Abre debajo)) 1 Disponible 91000000012039
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Descripciones mejoradas de Syndetics:

Every year, a bevy of new phones, games, televisions, and electronic reading devices ride into our lives on a tidal wave of interactive hype. These i-products, while handy, primarily confine their interactivity to the surfaces of screens. Not exactly the kind of "world-changing" transformation we've been promised. In Interactive Architecture , authors Michael Fox and Miles Kemp introduce us to a brave new world where design pioneers are busy creating environments that not only facilitate interaction between people, but also actively participate in their own right. These spacesable to reconfigure themselves in response to human stimuliwill literally change our worlds by addressing our ever-evolving individual, social, and environmental needs. In other words, it's time to stop asking what architecture is and start asking what it can do.

Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill setvirtual and physical modeling, sensor technology, CNC fabrication, prototyping, and roboticsnecessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Fullscale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentiallybeneficial environmental impact.

Includes bibliographical references (p. 252-256).

Notas de autor provistas por Syndetics

Michael Fox is a founder and principal of Fox Lin Inc. In 1998, Fox founded the Kinetic Design Group at MIT as a sponsored research group to investigate interactive architecture. In 2001, he founded Odesco (Ocean Design Collaborative) in Venice California from which the office of Fox Lin has evolved. Prior to founding OdescO, he served as an assistant to engineer and inventor Chuck Hoberman in New York, and as a design team leader for Kitamura Associates in Tokyo, Japan.Miles Kemp is the founder and principle of Variate Labs and Series Design/Build. Miles is currently developing a number of interface, robotic and spatial projects in Los Angeles, Washington DC, New York, Mexico City, Frankfurt and Munich. Kemp works as a Senior User Experience Designer and information architect for Schematic Inc. developing next generation interfaces for web, touch, gesture and other emerging technology platforms. In addition to his professional work, Kemp created and moderates a blog about robotics and emerging technologies in architecture, www.spatialrobots.com.
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