Interactive computer graphics functional, procedural and device-level methods Peter Burger, Duncan Gillies.
Detalles de publicación: Wokingham, England Addison-Wesley 1989.Descripción: xv,504 p. illISBN:- 0201174391
- 006.6 19
- T385 .G53 1989
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Descripciones mejoradas de Syndetics:
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction.
Features
covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.
Includes index.
Bibliography: p. 493-495.
Tabla de contenidos provista por Syndetics
- Device-Level Graphics
- Graphics Systems and Standards
- Fundamental Algorithms for Raster Graphics
- Analysis of Two- and Three-Dimensional Space
- Picture Generation Using Solid Polyhedra
- Spline Curves and Surfaces
- Illumination and Color Models for Solid Objects
- Ray Tracing and Constructive Solid Geometry
- Art, Special Effects, and Animation
- Hardware for Interactive Graphics