Macromedia Flash 5 developer's guide P.S. Woods.
Detalles de publicación: New York McGraw-Hill c2001.Descripción: xxiii, 621 p. ill. 23 cmISBN:- 0072131217
- 006.696 W894m 2001
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | Biblioteca de Mayagüez Colección General mb | TR897.7 .W65 2001 (Navegar estantería(Abre debajo)) | Disponible | 50000002129202 |
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Descripciones mejoradas de Syndetics:
Flash is one of the most compelling web design and animation technologies available in the marketplace and its popularity has generated enormous demand for advanced Flash developers. This resource book teaches how to use and extend a host of new features available in Flash 5, providing hard-to-find information on Flash 5's advanced features and development tools. Up-to-date information on extending Flash 5 into sophisticated, online media development is included together with definitive information on integrating Flash with a host of applications and languages, including: databases, 3D graphic generators and PHP.
Includes index.
Tabla de contenidos provista por Syndetics
- Acknowledgments(p. xix)
- Introduction(p. xxi)
- Part I Flash Components
- Chapter 1 Flash Native Tools(p. 3)
- Drawing and Illustration(p. 4)
- Timeline-Based Animation(p. 21)
- Working with Raster Images(p. 29)
- Chapter 2 Managing Elements with the Movie Explorer and Library(p. 31)
- The Flash Library(p. 32)
- Movie Explorer(p. 43)
- Chapter 3 Optimizing Flash Movies(p. 51)
- Bitmaps(p. 52)
- Flash Native Elements(p. 59)
- Audio(p. 70)
- Streaming Tricks and Techniques(p. 79)
- Chapter 4 Audio for Flash(p. 83)
- Background(p. 85)
- Composing Audio(p. 93)
- Audio in Flash(p. 102)
- Chapter 5 Printing for the Web(p. 109)
- Overview(p. 110)
- Setup(p. 113)
- Picking Apart an Example(p. 123)
- Part II Flash and the Web Browser
- Chapter 6 Introduction to JavaScript(p. 129)
- Background(p. 130)
- Defining JavaScript(p. 131)
- HTML Tags and Alerts(p. 133)
- Variables(p. 135)
- Control Structures(p. 140)
- Arrays(p. 149)
- Functions(p. 152)
- JavaScript Tools(p. 156)
- Chapter 7 JavaScript Part II(p. 161)
- Introduction to OOP(p. 162)
- A Smattering of Built-in Objects(p. 172)
- JavaScript DOM(p. 178)
- Window Manipulation(p. 180)
- Cookies(p. 184)
- Chapter 8 Flash, HTML, and the Browser(p. 191)
- Bridged Applications(p. 192)
- Connecting Flash and the Browser(p. 195)
- Flash HTML(p. 206)
- Browser/Plug-in Detection(p. 210)
- Part III ActionScript
- Chapter 9 Introduction to ActionScript(p. 217)
- JavaScript Differences(p. 218)
- ActionScript Object Models(p. 221)
- Where ActionScript Can Fit into a Flash Movie(p. 226)
- Deprecated Actions(p. 234)
- ActionScript Panel Options(p. 234)
- ActionScript Flow Control(p. 238)
- Chapter 10 All About Movie Clips(p. 245)
- When Do You Use a Movie Clip?(p. 246)
- Instances(p. 249)
- Dragging: Two Approaches(p. 253)
- Hit Test(p. 257)
- SmartClips(p. 259)
- Chapter 11 Using Flash Native Objects(p. 271)
- Date(p. 272)
- Key(p. 274)
- Array(p. 277)
- Sound(p. 281)
- Chapter 12 Mouse/Keyboard Interaction(p. 285)
- Mouse Interaction and Usability(p. 286)
- The User's Perspective(p. 290)
- Rotation(p. 291)
- For...In(p. 293)
- _Name Property(p. 296)
- Combining Conditions with Logical Operators(p. 298)
- Chapter 13 2D Motion in the Flash Universe(p. 301)
- Thumbnail Physics(p. 302)
- Trigonometry(p. 308)
- Connected Objects(p. 315)
- Chapter 14 Web Data and Site Architecture(p. 321)
- Web Data(p. 322)
- Building Menus Dynamically(p. 337)
- Site Architecture(p. 340)
- Part IV Connectivity and Server-Side Processing
- Chapter 15 Flash and the Web Server(p. 353)
- Understanding Servers(p. 355)
- Installing Apache on Windows(p. 362)
- Configuring and Running Apache(p. 365)
- Minimal Apache Security(p. 369)
- What to Take Away from This Chapter(p. 371)
- Chapter 16 Introduction to PHP(p. 373)
- Background(p. 374)
- Installation and Configuration(p. 375)
- PHP Basics(p. 377)
- A Few Useful Built-in Features(p. 383)
- Pattern Matching(p. 389)
- File Handling(p. 396)
- Putting It Together: A Mailing List Signup(p. 398)
- What to Take Away from This Chapter(p. 400)
- Chapter 17 Introduction to MySQL(p. 401)
- History and Introduction(p. 402)
- Installation(p. 405)
- SQL Crash Course(p. 407)
- Retrieving Records Using PHP(p. 414)
- Modifying Records--Admin Application(p. 419)
- Putting It All Together--Postcard App(p. 422)
- Chapter 18 Introduction to XML(p. 433)
- General XML(p. 434)
- Flash XML(p. 441)
- Chapter 19 Introduction to Swift-Generator(p. 461)
- Why on the Fly?(p. 462)
- Swift-Generator Basics(p. 463)
- Sticksville Star Classifieds Again!(p. 471)
- Sticksville Star Jukebox(p. 475)
- Scripting Versus Dynamic SWF Generation(p. 477)
- Other Dynamic SWF Tools(p. 478)
- Part V Flash Peripheral Issues
- Chapter 20 Overview of Flash 3D(p. 483)
- General Overview of 3D Topics(p. 484)
- Introduction to 3D Using Strata(p. 489)
- Modeling Basics Using Strata(p. 499)
- Introduction to Swift 3D(p. 511)
- Primitive Character Animation(p. 519)
- Faking Real-Time 3D with Scripting(p. 520)
- Real 3D with Scripting(p. 521)
- Amorphium Pro--A Different Approach(p. 521)
- Chapter 21 Maximizing the Development Environment(p. 529)
- Basic Principles of Efficient Work(p. 530)
- The Permanent Library Feature(p. 539)
- Hot Keys(p. 541)
- Code(p. 542)
- Using the Best Tool for the Job(p. 543)
- Hardware(p. 546)
- Chapter 22 Tips and Tricks for Illustrator and Freehand(p. 549)
- Organizing Illustrations(p. 550)
- Color Selection(p. 557)
- Incorporating Raster Plug-in Effects(p. 558)
- Path Combination Functions(p. 560)
- A Better Bezier Toolset(p. 561)
- Cool Typography(p. 562)
- Part VI The Appendixes
- Appendix A Examples of Problematic Actions(p. 567)
- Break(p. 568)
- Continue(p. 568)
- Delete(p. 569)
- IsNaN(p. 569)
- Print(p. 569)
- PrintAsBitmap(p. 570)
- Return(p. 570)
- UpdateAfterEvent()(p. 571)
- Var(p. 571)
- Array(p. 571)
- Concat(p. 572)
- Join(p. 572)
- Length(p. 572)
- Slice(p. 573)
- Splice(p. 573)
- ToString(p. 573)
- Unshift(p. 573)
- Date(p. 574)
- Key(p. 574)
- Down(p. 575)
- GetAscii(p. 575)
- GetCode(p. 575)
- IsDown(p. 576)
- IsToggled(p. 576)
- Left(p. 576)
- Right(p. 576)
- Up(p. 577)
- Math(p. 577)
- Abs(p. 577)
- Atan2(p. 578)
- Ceil(p. 578)
- Floor(p. 578)
- Pow(p. 579)
- Random(p. 579)
- Round(p. 579)
- Sin(p. 580)
- Sqrt(p. 580)
- Movie Clip(p. 580)
- AttachMovie(p. 580)
- DuplicateMovieClip(p. 581)
- GetBytesTotal and getBytesLoaded(p. 581)
- GetURL(p. 581)
- GlobalToLocal(p. 582)
- HitTest(p. 582)
- LoadMovie(p. 583)
- LoadVariables(p. 583)
- RemoveMovieClip(p. 583)
- StartDrag(p. 584)
- SwapDepths(p. 584)
- Selection(p. 584)
- GetBeginIndex(p. 584)
- GetEndIndex(p. 585)
- GetFocus(p. 585)
- SetFocus(p. 585)
- SetSelection(p. 586)
- Sound(p. 586)
- AttachSound(p. 586)
- Start(p. 586)
- String(p. 587)
- CharAt(p. 587)
- FromCharCode(p. 587)
- IndexOf(p. 587)
- LastIndexOf(p. 588)
- Split(p. 588)
- Substr(p. 588)
- Substring(p. 589)
- XML(p. 589)
- AppendChild(p. 589)
- Attributes(p. 589)
- CreateElement(p. 590)
- CreateTextNode(p. 590)
- InsertBefore(p. 591)
- NodeName(p. 591)
- NodeType(p. 591)
- NodeValue(p. 592)
- OnLoad(p. 592)
- ParseXML(p. 593)
- SendAndLoad(p. 593)
- XMLSocket(p. 593)
- OnConnect(p. 593)
- OnXML(p. 594)
- Appendix B Online Resources for Flash-Related Topics(p. 595)
- 3D(p. 596)
- Swift3D(p. 596)
- Amorphium(p. 596)
- Strata Software(p. 596)
- Blender(p. 597)
- Webreference 3D--Rob Polevoi(p. 597)
- Titoonic--Tomas Landgreen(p. 597)
- Crossroads Conversion Tool(p. 597)
- Curious Labs--Poser(p. 597)
- Winged Edge Technologies--Nendo(p. 598)
- Martin Hash's Animation: Master(p. 598)
- Photomodeler Lite(p. 598)
- ActionScripting(p. 599)
- Actionscripts.org Flash Tutorials(p. 599)
- Figleaf Software's Flashcoders Mailing List(p. 599)
- Flasher Mailing List(p. 599)
- Ultrashock.com(p. 599)
- Audio Tools(p. 599)
- FASOFT-n-Track Studio(p. 599)
- Sonic Foundry Products(p. 600)
- Syntrillium--Cool Edit(p. 600)
- Flash Third-Party Tools(p. 600)
- Action Script Viewer(p. 600)
- Adobe LiveMotion 1.0(p. 600)
- BluePacific Software Flash Turbine(p. 601)
- FlashJester(p. 601)
- Flashtool(p. 601)
- SwiffTOOLS(p. 601)
- Swift-Tools Swift-Generator and Swift-MP3(p. 601)
- Wildform Flix and SWfX(p. 601)
- Text Editors(p. 601)
- EditPlus(p. 602)
- NoteTab--Text Editor(p. 602)
- Ultra Edit--Text Editor(p. 602)
- EvrSoft--1 Page2000(p. 602)
- Miscellaneous(p. 602)
- WebSpeed Optimizer(p. 602)
- Wacom Drawing Pads(p. 603)
- Index(p. 605)