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Instant Macromedia Flash 5 Jim Caldwell, Samuel Wan.

Por: Colaborador(es): Detalles de publicación: New York McGraw-Hill c2001.Descripción: xxiii, 484 p. ill. 23 cmISBN:
  • 0072131446
Tema(s): Clasificación CDD:
  • 006.696 C147i 2001
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Libro Biblioteca de Mayagüez Colección General mb TR897.7 .C347 2001 (Navegar estantería(Abre debajo)) Disponible 50000002129244
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Aimed at intermediate/advanced-level Web developers, this reference gives real-world, hands-on projects supplemented by practical explanations by the author. The guide also offers a complete review of Flash 5.0's features and functionality.

Includes index.

Tabla de contenidos provista por Syndetics

  • Acknowledgments(p. xvii)
  • Introduction(p. xix)
  • Chapter 1 Designing in Flash(p. 1)
  • Planning the Site Design(p. 2)
  • Interpreting the Client's Requirements(p. 3)
  • Defining the Site's Purpose(p. 3)
  • Defining the Visual Style(p. 3)
  • Choosing a Color Palette(p. 4)
  • Selecting the Type Styles(p. 6)
  • Creating a Storyline(p. 8)
  • Developing a Storyboard(p. 9)
  • Laying Out a Flash Site(p. 11)
  • Using Shapes(p. 11)
  • Using Functioning Motion in Interactive Design(p. 11)
  • Designing for Usability(p. 12)
  • Using Positive and Negative Space(p. 16)
  • Using Centering(p. 17)
  • Designing with Color(p. 18)
  • What Is RGB?(p. 19)
  • Color Terminology(p. 20)
  • Using Color to Target an Audience(p. 21)
  • Using Colors Together(p. 22)
  • Designing with Type(p. 24)
  • Finding Inspiration(p. 25)
  • What to Take Away from This Chapter(p. 26)
  • Chapter 2 Simulating an MP3 Player(p. 27)
  • Streaming Audio in Flash 5(p. 28)
  • Planning the Music Player's Interface(p. 30)
  • Creating the Playback Buttons and Display(p. 30)
  • Adding the Play and Stop Buttons(p. 30)
  • Adding the Forward and Rewind Buttons(p. 31)
  • Adding Pause and Mute Buttons(p. 31)
  • Rollover Highlighting(p. 32)
  • Creating the Display(p. 33)
  • Creating the Music List(p. 33)
  • Building the Music Menu Bar(p. 33)
  • Building a Music List(p. 35)
  • Adding ActionScript to the MusicMenuBar Button(p. 39)
  • Using Levels(p. 40)
  • Adding ActionScript to the Interface(p. 41)
  • Scripting the Stop, Play, Pause, Rewind, and Forward Buttons(p. 41)
  • Using the Sound Object for the Mute Button(p. 42)
  • Creating a Slider for Volume and Panning Control(p. 43)
  • Creating the Slider's Bar and Button(p. 43)
  • Scripting the Slider Button(p. 44)
  • Scripting the Volume Control(p. 46)
  • Creating the Panning Slider(p. 47)
  • Creating Tracker and Loader Bars(p. 48)
  • Building the Music Tracker(p. 49)
  • Building the Loading Tracker(p. 52)
  • What to Take Away from This Chapter(p. 53)
  • Chapter 3 Real-Time Preloader(p. 55)
  • Structuring Your Flash Movie Preloader(p. 56)
  • Creating the Script Layer(p. 58)
  • Creating the Text Layer(p. 59)
  • Creating the Preloader Clip Layer(p. 59)
  • Adding Text Fields(p. 60)
  • Creating Variables(p. 62)
  • Adding If-Else Statements(p. 66)
  • Setting the Timer(p. 67)
  • Putting the Script Together in the Clip(p. 68)
  • Creating the Content Scene(p. 68)
  • What to Take Away from This Chapter(p. 70)
  • Chapter 4 Resizable Windows(p. 71)
  • Adding the Bar Layer(p. 72)
  • Adding the Open Window Layer(p. 73)
  • Adding the Text_Ouput Layer(p. 74)
  • Adding the Window Layer(p. 75)
  • Creating the Middle Layer(p. 75)
  • Creating the Corner Layer(p. 76)
  • Creating the Top Layer(p. 80)
  • Creating the Minimize Layer(p. 81)
  • Creating the Maximize Layer(p. 83)
  • Creating the Close Layer(p. 85)
  • Window Scripting in Flash 5(p. 85)
  • On Load Event Handling(p. 86)
  • On Enter Frame Event Handling(p. 87)
  • What to Take Away from This Chapter(p. 90)
  • Chapter 5 Drop-Down Menu Navigation(p. 91)
  • Building a Dynamic Drop-Down Menu(p. 92)
  • Adding the Actions Layer(p. 92)
  • Adding the Buttonl Layer(p. 95)
  • How Flash Positions Movie Clips(p. 95)
  • Adding the ButtonO Layer(p. 101)
  • Adding the Clip Layer(p. 103)
  • Building an Interactive Drop-Down Menu(p. 104)
  • Adding the How_Many Layer(p. 106)
  • Modifying the ButtonO_Clip(p. 107)
  • What to Take Away from This Chapter(p. 108)
  • Chapter 6 Drag-and-Drop Navigation(p. 109)
  • Adding the Bounds Layer(p. 110)
  • Adding the Target Layer(p. 111)
  • Creating the Graphic Square(p. 111)
  • Adding the Text Field to the Target Movie Clip(p. 111)
  • Target ActionScripting(p. 112)
  • How the Substring Command Works(p. 113)
  • Adding the Box Layer(p. 114)
  • Adding the Text Field to the Box Movie Clip(p. 114)
  • Coding Button Events(p. 115)
  • Box ActionScripting(p. 117)
  • Adding the Duplicate Actions Layer(p. 125)
  • Duplicating the Movie Clips(p. 126)
  • Positioning the Boxes(p. 126)
  • Positioning the Targets(p. 126)
  • Putting the Duplicate Actions Script Together(p. 127)
  • Building the Content Layer(p. 127)
  • Adding the Actions Layer(p. 127)
  • What to Take Away from This Chapter(p. 128)
  • Chapter 7 Picture Album(p. 129)
  • Adding the Pictures Layer(p. 130)
  • Creating the Frame_mc Movie Clip(p. 131)
  • Frame_mc ActionScripting(p. 136)
  • Positioning the Frame_mc Movie Clips(p. 138)
  • Pictures Movie Clip ActionScripting(p. 140)
  • Button Scripting(p. 148)
  • Creating the Border Layer(p. 150)
  • Adding the Actions Layer(p. 150)
  • Creating the Bg.fla Flash Movie(p. 151)
  • Adding the Graphic Layer(p. 151)
  • Adding the Border Layer(p. 152)
  • Adding the Actions Layer(p. 153)
  • Creating the HTML Files(p. 153)
  • What to Take Away from This Chapter(p. 154)
  • Chapter 8 Advanced Scrollbars(p. 157)
  • Building a Scrollbar(p. 158)
  • Adding the Scroll Content Layer(p. 158)
  • Adding the Mask Layer(p. 160)
  • Adding the Outline Layer(p. 161)
  • Adding the Bar Layer(p. 161)
  • Adding the Slider Layer(p. 166)
  • Adding the Scroll Arrows Layer(p. 167)
  • Adding the Scroll_Up Movie Clip(p. 167)
  • Adding the Scroll_Down Movie Clip(p. 169)
  • Adding the Keypress Actions Layer(p. 171)
  • Adding the Actions Layer(p. 173)
  • Adding Friction and Velocity(p. 174)
  • Revising the Scroll Arrow Button(p. 174)
  • Creating the Slider Movie Clip(p. 174)
  • What to Take Away from This Chapter(p. 179)
  • Chapter 9 Duplicating Movie Clips(p. 181)
  • Creating the Dup Layer(p. 182)
  • On Clip Event Load Scripting(p. 182)
  • On Clip Event Enter Frame Scripting(p. 183)
  • ActionScripting Normal Mode Versus Expert Mode(p. 184)
  • Creating the Cursor Layer(p. 185)
  • Cursor On Clip Event Load Scripting(p. 186)
  • Cursor On Clip Event Enter Frame Scripting(p. 188)
  • Testing the Movie Clip(p. 188)
  • Creating the Border Layer(p. 189)
  • Creating the Exit Layer(p. 190)
  • Adding the Actions Layer(p. 191)
  • Preventing Flash Movie Scaling(p. 191)
  • Setting the Quality(p. 191)
  • Hiding the User's Mouse and Stopping(p. 192)
  • Putting the Script Together(p. 192)
  • Adding the Bar Layer(p. 192)
  • Creating the Blade Layer(p. 194)
  • Creating the Logo Layer(p. 195)
  • Modifying the Action_clip Movie Clip(p. 197)
  • What to Take Away from This Chapter(p. 198)
  • Chapter 10 Swap Depths(p. 199)
  • Building the Window(p. 200)
  • Creating the Drag Button(p. 201)
  • Drag Button ActionScripting(p. 202)
  • Adding the Text Field(p. 204)
  • Window ActionScripting(p. 205)
  • Creating the Dup Movie Clip(p. 207)
  • Limiting the Number of Movie Clips(p. 207)
  • Repositioning the Movie Clips(p. 208)
  • Putting the Script Together(p. 209)
  • Adding the Border Layer(p. 209)
  • Adding Navigation Elements(p. 210)
  • Creating the Nav Button(p. 211)
  • Adding the Text Field(p. 212)
  • Navigation ActionScripting(p. 212)
  • What to Take Away from This Chapter(p. 217)
  • Chapter 11 Flash JavaScript Interaction(p. 219)
  • Changing Background Colors(p. 220)
  • Creating the HTML Page for the Background Color Project(p. 220)
  • HTML Basics(p. 221)
  • Building the Flash File for the Background Color Project(p. 227)
  • Setting HTML Text Field Values(p. 230)
  • Creating the HTML Page for the Input Text Field Project(p. 231)
  • Building the Flash File for the Input Text Field Project(p. 234)
  • Creating a JavaScript Pop-Up Window from Flash(p. 235)
  • Creating the HTML Page for the Pop-Up Window Project(p. 236)
  • Building the Flash File for the Pop-Up Window Project(p. 237)
  • Moving a Browser Window from Flash(p. 238)
  • Creating the HTML Page for the Move Window Project(p. 238)
  • Building the Flash File for the Move Window Project(p. 239)
  • Creating the Bounds Layer(p. 240)
  • Creating the Ball Layer(p. 241)
  • Ball ActionScripting(p. 243)
  • What to Take Away from This Chapter(p. 249)
  • Chapter 12 Corporate Intro Movie(p. 251)
  • Designing an Intro(p. 252)
  • Developing Your Concept(p. 252)
  • Optimizing Movie Streaming(p. 253)
  • Finding Inspiration(p. 253)
  • Building the Intro(p. 255)
  • Creating the Background Layer(p. 255)
  • Adding the Innovative FX Layer(p. 257)
  • Creating the Letter Layers(p. 258)
  • Using Video in a Flash Movie(p. 258)
  • Creating the Bag Layer(p. 260)
  • Creating the Arrow Layers(p. 260)
  • Adding the "Motion Design" Text(p. 262)
  • Opening the Next Section(p. 263)
  • Adding the "Prepare Your Mind" Text(p. 263)
  • Adding the Transition to the "Innovative FX V 5" Section(p. 264)
  • Adding the Transition to the Information Section(p. 264)
  • Adding the Transition to the Follow-Up Section(p. 266)
  • Adding the Transition to the Final Section(p. 268)
  • Adding Sound(p. 268)
  • Importing the Sound(p. 268)
  • Music Clip Scripting(p. 269)
  • Optimizing the Intro(p. 272)
  • What to Take Away from This Chapter(p. 272)
  • Chapter 13 Sound Object(p. 273)
  • Using a Static Sound Object(p. 274)
  • Building the Plane Layer(p. 274)
  • Sound Editor Synchronization Problems(p. 275)
  • Adding the Blur_plane Layer(p. 277)
  • Constructing the Sound Clip Layer(p. 278)
  • Creating the Actions Layer(p. 283)
  • Using a Dynamic Sound Object(p. 284)
  • Building the Interactive Plane Layer(p. 284)
  • Building the Invis_button Layer(p. 290)
  • Adding the Actions Layer(p. 294)
  • What to Take Away from This Chapter(p. 294)
  • Chapter 14 Flying Through Time(p. 295)
  • Constructing the Date_object_clip Layer(p. 296)
  • Preparing the Date Object(p. 296)
  • Adding Text Fields to Show the Date Object Output(p. 298)
  • Adding the Gray_line Layer(p. 299)
  • Building the Year_clips Layer(p. 300)
  • Creating the Year_clip Movie Clip(p. 300)
  • Year_clip Scripting(p. 302)
  • Creating the Year_clips Movie Clip(p. 302)
  • Adding Year_clips Event Procedures(p. 305)
  • Creating the Arrow Layer(p. 307)
  • Adding Arrow Event Procedures(p. 307)
  • Creating the White_flash Layer(p. 310)
  • Animating the Movie Clip(p. 311)
  • Adding an Actions Layer to the White_flash Movie Clip(p. 312)
  • Creating the Month_clips Layer(p. 312)
  • Creating the Text Field(p. 312)
  • Adding Months_clip Scripting(p. 313)
  • Creating the Rectangle_outline Layer(p. 313)
  • Adding Rectangle_outline Event Procedures(p. 314)
  • Creating the Month_clip Layer(p. 316)
  • Creating the Bg Layer's Content(p. 317)
  • Creating the Clips Layer(p. 318)
  • Creating the Days Layer(p. 318)
  • Creating the Rect_outline Layer(p. 318)
  • Adding Month_clip Event Procedures(p. 321)
  • Building the Clock(p. 325)
  • Adding Clock Event Procedures(p. 326)
  • Creating the Actions Layer(p. 328)
  • What to Take Away from This Chapter(p. 328)
  • Chapter 15 Map Interface(p. 329)
  • Components of the Map Interface(p. 330)
  • Building the Graphics(p. 332)
  • Adding the Title(p. 332)
  • Building the Main Map(p. 332)
  • Building the Mini-map(p. 335)
  • Adding ActionScript to the Interface(p. 339)
  • Understanding Boundaries(p. 340)
  • Applying the GetBounds() function(p. 342)
  • Scripting the Navigation(p. 344)
  • What to Take Away from This Chapter(p. 349)
  • Chapter 16 The Links Generator Smart Clip(p. 351)
  • How a Smart Clip Works(p. 352)
  • Defining Clip Parameters(p. 354)
  • Modifying Smart Clip Parameters(p. 356)
  • How a Customized Smart Clip Interface Works(p. 358)
  • Exploring the Customized Smart Clip Interface(p. 359)
  • Linking a Flash Movie to the Smart Clip's Clip Parameters Panel(p. 360)
  • Examining the ActionScripting for the Smart Clip(p. 362)
  • Creating a Customized Interface for a Smart Clip(p. 365)
  • Building the Link_GeneratorUI Interface(p. 365)
  • Programming the LinkGenerator_UI Interface(p. 372)
  • What to Take Away from This Chapter(p. 380)
  • Chapter 17 XML Address Book(p. 381)
  • Why XML?(p. 382)
  • XML Versus HTML(p. 382)
  • XML and Flash(p. 384)
  • Design Goals of XML(p. 384)
  • XML Elements(p. 386)
  • XML Resources(p. 388)
  • Combining XML with Flash and ActionScript(p. 389)
  • Creating the XML Document(p. 389)
  • Testing the Movie(p. 390)
  • Using the XML Object(p. 392)
  • Looping Through Child Nodes(p. 394)
  • Customizing Flash's Display of XML(p. 397)
  • What to Take Away from This Chapter(p. 401)
  • Chapter 18 Animating with ActionScript(p. 403)
  • Mathematics and Physics--The Keys to Interactive Movies(p. 404)
  • The Physics Equations(p. 405)
  • The Math Equations(p. 407)
  • Outlining the Structure of the Application(p. 409)
  • Defining the Functions(p. 409)
  • Setting Up Assets in the Movie(p. 410)
  • Writing the ActionScript Code(p. 412)
  • What to Take Away from This Chapter(p. 420)
  • Chapter 19 Programming a Game in Flash(p. 421)
  • The Game Play(p. 422)
  • Building the Maze(p. 423)
  • Creating the Tiles(p. 424)
  • Using Arrays to Hold Tile Data(p. 425)
  • Assembling the Grid(p. 427)
  • Creating the Bad Bugs(p. 429)
  • Checking for Walls and Openings in Tiles(p. 431)
  • Positioning the Bad Bugs(p. 434)
  • Creating the Dots(p. 436)
  • Positioning the Dots(p. 436)
  • Coding the Good Bug's Actions(p. 437)
  • Coding the Bad Bug's Actions(p. 441)
  • Keeping Score(p. 444)
  • Coding the InitVariables() Function and Movie Parameters(p. 445)
  • Setting Global Variables(p. 446)
  • Calling the Functions(p. 446)
  • Setting the Movie's Parameters(p. 446)
  • What to Take Away from This Chapter(p. 447)
  • Appendix Flash Web Sites(p. 449)
  • Index(p. 459)
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