Instant Macromedia Flash 5 Jim Caldwell, Samuel Wan.
Detalles de publicación: New York McGraw-Hill c2001.Descripción: xxiii, 484 p. ill. 23 cmISBN:- 0072131446
- 006.696 C147i 2001
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | Biblioteca de Mayagüez Colección General mb | TR897.7 .C347 2001 (Navegar estantería(Abre debajo)) | Disponible | 50000002129244 |
Total de reservas: 0
Descripciones mejoradas de Syndetics:
Aimed at intermediate/advanced-level Web developers, this reference gives real-world, hands-on projects supplemented by practical explanations by the author. The guide also offers a complete review of Flash 5.0's features and functionality.
Includes index.
Tabla de contenidos provista por Syndetics
- Acknowledgments(p. xvii)
- Introduction(p. xix)
- Chapter 1 Designing in Flash(p. 1)
- Planning the Site Design(p. 2)
- Interpreting the Client's Requirements(p. 3)
- Defining the Site's Purpose(p. 3)
- Defining the Visual Style(p. 3)
- Choosing a Color Palette(p. 4)
- Selecting the Type Styles(p. 6)
- Creating a Storyline(p. 8)
- Developing a Storyboard(p. 9)
- Laying Out a Flash Site(p. 11)
- Using Shapes(p. 11)
- Using Functioning Motion in Interactive Design(p. 11)
- Designing for Usability(p. 12)
- Using Positive and Negative Space(p. 16)
- Using Centering(p. 17)
- Designing with Color(p. 18)
- What Is RGB?(p. 19)
- Color Terminology(p. 20)
- Using Color to Target an Audience(p. 21)
- Using Colors Together(p. 22)
- Designing with Type(p. 24)
- Finding Inspiration(p. 25)
- What to Take Away from This Chapter(p. 26)
- Chapter 2 Simulating an MP3 Player(p. 27)
- Streaming Audio in Flash 5(p. 28)
- Planning the Music Player's Interface(p. 30)
- Creating the Playback Buttons and Display(p. 30)
- Adding the Play and Stop Buttons(p. 30)
- Adding the Forward and Rewind Buttons(p. 31)
- Adding Pause and Mute Buttons(p. 31)
- Rollover Highlighting(p. 32)
- Creating the Display(p. 33)
- Creating the Music List(p. 33)
- Building the Music Menu Bar(p. 33)
- Building a Music List(p. 35)
- Adding ActionScript to the MusicMenuBar Button(p. 39)
- Using Levels(p. 40)
- Adding ActionScript to the Interface(p. 41)
- Scripting the Stop, Play, Pause, Rewind, and Forward Buttons(p. 41)
- Using the Sound Object for the Mute Button(p. 42)
- Creating a Slider for Volume and Panning Control(p. 43)
- Creating the Slider's Bar and Button(p. 43)
- Scripting the Slider Button(p. 44)
- Scripting the Volume Control(p. 46)
- Creating the Panning Slider(p. 47)
- Creating Tracker and Loader Bars(p. 48)
- Building the Music Tracker(p. 49)
- Building the Loading Tracker(p. 52)
- What to Take Away from This Chapter(p. 53)
- Chapter 3 Real-Time Preloader(p. 55)
- Structuring Your Flash Movie Preloader(p. 56)
- Creating the Script Layer(p. 58)
- Creating the Text Layer(p. 59)
- Creating the Preloader Clip Layer(p. 59)
- Adding Text Fields(p. 60)
- Creating Variables(p. 62)
- Adding If-Else Statements(p. 66)
- Setting the Timer(p. 67)
- Putting the Script Together in the Clip(p. 68)
- Creating the Content Scene(p. 68)
- What to Take Away from This Chapter(p. 70)
- Chapter 4 Resizable Windows(p. 71)
- Adding the Bar Layer(p. 72)
- Adding the Open Window Layer(p. 73)
- Adding the Text_Ouput Layer(p. 74)
- Adding the Window Layer(p. 75)
- Creating the Middle Layer(p. 75)
- Creating the Corner Layer(p. 76)
- Creating the Top Layer(p. 80)
- Creating the Minimize Layer(p. 81)
- Creating the Maximize Layer(p. 83)
- Creating the Close Layer(p. 85)
- Window Scripting in Flash 5(p. 85)
- On Load Event Handling(p. 86)
- On Enter Frame Event Handling(p. 87)
- What to Take Away from This Chapter(p. 90)
- Chapter 5 Drop-Down Menu Navigation(p. 91)
- Building a Dynamic Drop-Down Menu(p. 92)
- Adding the Actions Layer(p. 92)
- Adding the Buttonl Layer(p. 95)
- How Flash Positions Movie Clips(p. 95)
- Adding the ButtonO Layer(p. 101)
- Adding the Clip Layer(p. 103)
- Building an Interactive Drop-Down Menu(p. 104)
- Adding the How_Many Layer(p. 106)
- Modifying the ButtonO_Clip(p. 107)
- What to Take Away from This Chapter(p. 108)
- Chapter 6 Drag-and-Drop Navigation(p. 109)
- Adding the Bounds Layer(p. 110)
- Adding the Target Layer(p. 111)
- Creating the Graphic Square(p. 111)
- Adding the Text Field to the Target Movie Clip(p. 111)
- Target ActionScripting(p. 112)
- How the Substring Command Works(p. 113)
- Adding the Box Layer(p. 114)
- Adding the Text Field to the Box Movie Clip(p. 114)
- Coding Button Events(p. 115)
- Box ActionScripting(p. 117)
- Adding the Duplicate Actions Layer(p. 125)
- Duplicating the Movie Clips(p. 126)
- Positioning the Boxes(p. 126)
- Positioning the Targets(p. 126)
- Putting the Duplicate Actions Script Together(p. 127)
- Building the Content Layer(p. 127)
- Adding the Actions Layer(p. 127)
- What to Take Away from This Chapter(p. 128)
- Chapter 7 Picture Album(p. 129)
- Adding the Pictures Layer(p. 130)
- Creating the Frame_mc Movie Clip(p. 131)
- Frame_mc ActionScripting(p. 136)
- Positioning the Frame_mc Movie Clips(p. 138)
- Pictures Movie Clip ActionScripting(p. 140)
- Button Scripting(p. 148)
- Creating the Border Layer(p. 150)
- Adding the Actions Layer(p. 150)
- Creating the Bg.fla Flash Movie(p. 151)
- Adding the Graphic Layer(p. 151)
- Adding the Border Layer(p. 152)
- Adding the Actions Layer(p. 153)
- Creating the HTML Files(p. 153)
- What to Take Away from This Chapter(p. 154)
- Chapter 8 Advanced Scrollbars(p. 157)
- Building a Scrollbar(p. 158)
- Adding the Scroll Content Layer(p. 158)
- Adding the Mask Layer(p. 160)
- Adding the Outline Layer(p. 161)
- Adding the Bar Layer(p. 161)
- Adding the Slider Layer(p. 166)
- Adding the Scroll Arrows Layer(p. 167)
- Adding the Scroll_Up Movie Clip(p. 167)
- Adding the Scroll_Down Movie Clip(p. 169)
- Adding the Keypress Actions Layer(p. 171)
- Adding the Actions Layer(p. 173)
- Adding Friction and Velocity(p. 174)
- Revising the Scroll Arrow Button(p. 174)
- Creating the Slider Movie Clip(p. 174)
- What to Take Away from This Chapter(p. 179)
- Chapter 9 Duplicating Movie Clips(p. 181)
- Creating the Dup Layer(p. 182)
- On Clip Event Load Scripting(p. 182)
- On Clip Event Enter Frame Scripting(p. 183)
- ActionScripting Normal Mode Versus Expert Mode(p. 184)
- Creating the Cursor Layer(p. 185)
- Cursor On Clip Event Load Scripting(p. 186)
- Cursor On Clip Event Enter Frame Scripting(p. 188)
- Testing the Movie Clip(p. 188)
- Creating the Border Layer(p. 189)
- Creating the Exit Layer(p. 190)
- Adding the Actions Layer(p. 191)
- Preventing Flash Movie Scaling(p. 191)
- Setting the Quality(p. 191)
- Hiding the User's Mouse and Stopping(p. 192)
- Putting the Script Together(p. 192)
- Adding the Bar Layer(p. 192)
- Creating the Blade Layer(p. 194)
- Creating the Logo Layer(p. 195)
- Modifying the Action_clip Movie Clip(p. 197)
- What to Take Away from This Chapter(p. 198)
- Chapter 10 Swap Depths(p. 199)
- Building the Window(p. 200)
- Creating the Drag Button(p. 201)
- Drag Button ActionScripting(p. 202)
- Adding the Text Field(p. 204)
- Window ActionScripting(p. 205)
- Creating the Dup Movie Clip(p. 207)
- Limiting the Number of Movie Clips(p. 207)
- Repositioning the Movie Clips(p. 208)
- Putting the Script Together(p. 209)
- Adding the Border Layer(p. 209)
- Adding Navigation Elements(p. 210)
- Creating the Nav Button(p. 211)
- Adding the Text Field(p. 212)
- Navigation ActionScripting(p. 212)
- What to Take Away from This Chapter(p. 217)
- Chapter 11 Flash JavaScript Interaction(p. 219)
- Changing Background Colors(p. 220)
- Creating the HTML Page for the Background Color Project(p. 220)
- HTML Basics(p. 221)
- Building the Flash File for the Background Color Project(p. 227)
- Setting HTML Text Field Values(p. 230)
- Creating the HTML Page for the Input Text Field Project(p. 231)
- Building the Flash File for the Input Text Field Project(p. 234)
- Creating a JavaScript Pop-Up Window from Flash(p. 235)
- Creating the HTML Page for the Pop-Up Window Project(p. 236)
- Building the Flash File for the Pop-Up Window Project(p. 237)
- Moving a Browser Window from Flash(p. 238)
- Creating the HTML Page for the Move Window Project(p. 238)
- Building the Flash File for the Move Window Project(p. 239)
- Creating the Bounds Layer(p. 240)
- Creating the Ball Layer(p. 241)
- Ball ActionScripting(p. 243)
- What to Take Away from This Chapter(p. 249)
- Chapter 12 Corporate Intro Movie(p. 251)
- Designing an Intro(p. 252)
- Developing Your Concept(p. 252)
- Optimizing Movie Streaming(p. 253)
- Finding Inspiration(p. 253)
- Building the Intro(p. 255)
- Creating the Background Layer(p. 255)
- Adding the Innovative FX Layer(p. 257)
- Creating the Letter Layers(p. 258)
- Using Video in a Flash Movie(p. 258)
- Creating the Bag Layer(p. 260)
- Creating the Arrow Layers(p. 260)
- Adding the "Motion Design" Text(p. 262)
- Opening the Next Section(p. 263)
- Adding the "Prepare Your Mind" Text(p. 263)
- Adding the Transition to the "Innovative FX V 5" Section(p. 264)
- Adding the Transition to the Information Section(p. 264)
- Adding the Transition to the Follow-Up Section(p. 266)
- Adding the Transition to the Final Section(p. 268)
- Adding Sound(p. 268)
- Importing the Sound(p. 268)
- Music Clip Scripting(p. 269)
- Optimizing the Intro(p. 272)
- What to Take Away from This Chapter(p. 272)
- Chapter 13 Sound Object(p. 273)
- Using a Static Sound Object(p. 274)
- Building the Plane Layer(p. 274)
- Sound Editor Synchronization Problems(p. 275)
- Adding the Blur_plane Layer(p. 277)
- Constructing the Sound Clip Layer(p. 278)
- Creating the Actions Layer(p. 283)
- Using a Dynamic Sound Object(p. 284)
- Building the Interactive Plane Layer(p. 284)
- Building the Invis_button Layer(p. 290)
- Adding the Actions Layer(p. 294)
- What to Take Away from This Chapter(p. 294)
- Chapter 14 Flying Through Time(p. 295)
- Constructing the Date_object_clip Layer(p. 296)
- Preparing the Date Object(p. 296)
- Adding Text Fields to Show the Date Object Output(p. 298)
- Adding the Gray_line Layer(p. 299)
- Building the Year_clips Layer(p. 300)
- Creating the Year_clip Movie Clip(p. 300)
- Year_clip Scripting(p. 302)
- Creating the Year_clips Movie Clip(p. 302)
- Adding Year_clips Event Procedures(p. 305)
- Creating the Arrow Layer(p. 307)
- Adding Arrow Event Procedures(p. 307)
- Creating the White_flash Layer(p. 310)
- Animating the Movie Clip(p. 311)
- Adding an Actions Layer to the White_flash Movie Clip(p. 312)
- Creating the Month_clips Layer(p. 312)
- Creating the Text Field(p. 312)
- Adding Months_clip Scripting(p. 313)
- Creating the Rectangle_outline Layer(p. 313)
- Adding Rectangle_outline Event Procedures(p. 314)
- Creating the Month_clip Layer(p. 316)
- Creating the Bg Layer's Content(p. 317)
- Creating the Clips Layer(p. 318)
- Creating the Days Layer(p. 318)
- Creating the Rect_outline Layer(p. 318)
- Adding Month_clip Event Procedures(p. 321)
- Building the Clock(p. 325)
- Adding Clock Event Procedures(p. 326)
- Creating the Actions Layer(p. 328)
- What to Take Away from This Chapter(p. 328)
- Chapter 15 Map Interface(p. 329)
- Components of the Map Interface(p. 330)
- Building the Graphics(p. 332)
- Adding the Title(p. 332)
- Building the Main Map(p. 332)
- Building the Mini-map(p. 335)
- Adding ActionScript to the Interface(p. 339)
- Understanding Boundaries(p. 340)
- Applying the GetBounds() function(p. 342)
- Scripting the Navigation(p. 344)
- What to Take Away from This Chapter(p. 349)
- Chapter 16 The Links Generator Smart Clip(p. 351)
- How a Smart Clip Works(p. 352)
- Defining Clip Parameters(p. 354)
- Modifying Smart Clip Parameters(p. 356)
- How a Customized Smart Clip Interface Works(p. 358)
- Exploring the Customized Smart Clip Interface(p. 359)
- Linking a Flash Movie to the Smart Clip's Clip Parameters Panel(p. 360)
- Examining the ActionScripting for the Smart Clip(p. 362)
- Creating a Customized Interface for a Smart Clip(p. 365)
- Building the Link_GeneratorUI Interface(p. 365)
- Programming the LinkGenerator_UI Interface(p. 372)
- What to Take Away from This Chapter(p. 380)
- Chapter 17 XML Address Book(p. 381)
- Why XML?(p. 382)
- XML Versus HTML(p. 382)
- XML and Flash(p. 384)
- Design Goals of XML(p. 384)
- XML Elements(p. 386)
- XML Resources(p. 388)
- Combining XML with Flash and ActionScript(p. 389)
- Creating the XML Document(p. 389)
- Testing the Movie(p. 390)
- Using the XML Object(p. 392)
- Looping Through Child Nodes(p. 394)
- Customizing Flash's Display of XML(p. 397)
- What to Take Away from This Chapter(p. 401)
- Chapter 18 Animating with ActionScript(p. 403)
- Mathematics and Physics--The Keys to Interactive Movies(p. 404)
- The Physics Equations(p. 405)
- The Math Equations(p. 407)
- Outlining the Structure of the Application(p. 409)
- Defining the Functions(p. 409)
- Setting Up Assets in the Movie(p. 410)
- Writing the ActionScript Code(p. 412)
- What to Take Away from This Chapter(p. 420)
- Chapter 19 Programming a Game in Flash(p. 421)
- The Game Play(p. 422)
- Building the Maze(p. 423)
- Creating the Tiles(p. 424)
- Using Arrays to Hold Tile Data(p. 425)
- Assembling the Grid(p. 427)
- Creating the Bad Bugs(p. 429)
- Checking for Walls and Openings in Tiles(p. 431)
- Positioning the Bad Bugs(p. 434)
- Creating the Dots(p. 436)
- Positioning the Dots(p. 436)
- Coding the Good Bug's Actions(p. 437)
- Coding the Bad Bug's Actions(p. 441)
- Keeping Score(p. 444)
- Coding the InitVariables() Function and Movie Parameters(p. 445)
- Setting Global Variables(p. 446)
- Calling the Functions(p. 446)
- Setting the Movie's Parameters(p. 446)
- What to Take Away from This Chapter(p. 447)
- Appendix Flash Web Sites(p. 449)
- Index(p. 459)