TY - BOOK AU - Nabel,Dan D. AU - Chang,Bill TI - Video game law in a nutshell® T2 - Nutshell series SN - 9781685614515 AV - KF 3994 .N33 2024 U1 - 344.73099 23/eng/20231120 PY - 2024///© CY - Eagan, MN PB - West Academic KW - Video games KW - Law and legislation KW - United States KW - fast KW - Computerspiel KW - gnd KW - Recht KW - USA KW - examination study guides KW - aat KW - Study guides KW - lcgft N1 - Includes index and table of cases; Includes bibliographical references and index; Introduction --; How will we create game content? (part 1) --; How will we create game content? (part 2) --; How will we make our game? --; How can we protect our content? --; How can I generate revenue? --; How will I bring my game to market? (part 1) --; How will I bring my game to market? (part 2) --; How can I manage players? --; When should I take legal action to protect my game? --; How will we get people to watch our game? N2 - "[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"-- ER -