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  <titleInfo>
    <title>Video game law in a nutshell®</title>
  </titleInfo>
  <titleInfo type="alternative">
    <title>Videogame law in a nutshell</title>
  </titleInfo>
  <titleInfo type="alternative">
    <title>Video game law</title>
  </titleInfo>
  <name type="personal">
    <namePart>Nabel, Dan D.</namePart>
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  <name type="personal">
    <namePart>Chang, Bill</namePart>
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  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <genre authority="aat">examination study guides.</genre>
  <genre authority="fast">Study guides</genre>
  <genre authority="lcgft">Study guides.</genre>
  <originInfo>
    <place>
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    <dateIssued encoding="marc">2024</dateIssued>
    <edition>Second edition.</edition>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
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    <extent>xvi, 464 pages : illustrations ; 19 cm</extent>
  </physicalDescription>
  <abstract>"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"--</abstract>
  <tableOfContents>Introduction -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How will we make our game? -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? (part 1) -- How will I bring my game to market? (part 2) -- How can I manage players? -- When should I take legal action to protect my game? -- How will we get people to watch our game?</tableOfContents>
  <note type="statement of responsibility">Dan D. Nabel, Bill Chang.</note>
  <note>Includes index and table of cases</note>
  <note>Includes bibliographical references and index.</note>
  <subject>
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  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Law and legislation</topic>
    <geographic>United States</geographic>
  </subject>
  <subject authority="fast">
    <topic>Video games</topic>
    <topic>Law and legislation</topic>
  </subject>
  <subject authority="gnd">
    <topic>Computerspiel</topic>
  </subject>
  <subject authority="gnd">
    <topic>Recht</topic>
  </subject>
  <subject authority="fast">
    <geographic>United States</geographic>
  </subject>
  <subject authority="gnd">
    <geographic>USA</geographic>
  </subject>
  <classification authority="lcc">KF 3994 .N33 2024</classification>
  <classification authority="ddc" edition="23/eng/20231120">344.73099</classification>
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    <titleInfo>
      <title>Video game law in a nutshell</title>
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    <name>
      <namePart>Nabel, Dan D.</namePart>
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    <originInfo>
      <publisher>St. Paul, MN : West Academic Publishing, [2018]</publisher>
    </originInfo>
    <identifier type="local">(DLC)  2018298396</identifier>
    <identifier type="local">(OCoLC)1032588724</identifier>
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      <title>Video game law in a nutshell</title>
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      <namePart>Nabel, Dan D.</namePart>
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    <originInfo>
      <publisher>Eagan, MN : West Academic Publishing, [2024]</publisher>
      <edition>Second edition.</edition>
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    <identifier type="local">(OCoLC)1407278427</identifier>
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  <relatedItem type="series">
    <titleInfo>
      <title>Nutshell series</title>
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  <identifier type="isbn">9781685614515</identifier>
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