02748cam a2200517 i 4500001001300000003000600013005001700019008004100036020003100077020002800108020002800136035002200164040011400186042000800300043001200308050002300320082003100343100002800374245006300402246003200465246001900497250002000516264004000536300004500576336002600621337002800647338002700675490002000702500003800722504005100760505043800811520035201249650005301601650004301654650002301697650001501720651002401735651001301759655003501772655002301807655002501830700002601855775016501881776016302046830002102209on1396140694OCoLC20260615112200.0230906s2024 mnua b 001 0 eng c a9781685614515q(paperback) a1685614515q(paperback) z9798887868318q(online) a(OCoLC)1396140694 aPUCPRbengerdacYDXdBDXdOCLCOdW9LdILIdOCLCOdCLUdCOOdGWLdOCLCOdOCLCQdUPMdOCLCOdOCLCLdVGLdOCLCA apcc an-us--- 4aKF 3994b.N33 202404a344.73099223/eng/202311201 aNabel, Dan D.,eauthor.10aVideo game law in a nutshell®/cDan D. Nabel, Bill Chang.1 aVideogame law in a nutshell18aVideo game law aSecond edition. 1aEagan, MN :bWest Academic,c2024© axvi, 464 pages :billustrations ;c19 cm atextbtxt2rdacontent aunmediatedbn2rdamedia avolumebnc2rdacarrier1 aNutshell series aIncludes index and table of cases aIncludes bibliographical references and index.00tIntroduction --tHow will we create game content? (part 1) --tHow will we create game content? (part 2) --tHow will we make our game? --tHow can we protect our content? --tHow can I generate revenue? --tHow will I bring my game to market? (part 1) --tHow will I bring my game to market? (part 2) --tHow can I manage players? --tWhen should I take legal action to protect my game? --tHow will we get people to watch our game? a"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"-- 0aVideo gamesxLaw and legislationzUnited States. 7aVideo gamesxLaw and legislation2fast 7aComputerspiel2gnd 7aRecht2gnd 7aUnited States2fast 7aUSA2gnd 7aexamination study guides.2aat 7aStudy guides2fast 7aStudy guides.2lcgft1 aChang, Bill,eauthor.08iRevision of:aNabel, Dan D.tVideo game law in a nutshell.dSt. Paul, MN : West Academic Publishing, [2018]z9781683281061w(DLC) 2018298396w(OCoLC)103258872408iOnline version:aNabel, Dan D.tVideo game law in a nutshell.bSecond edition.dEagan, MN : West Academic Publishing, [2024]z9798887868318w(OCoLC)1407278427 0aNutshell series.