Nabel, Dan D.,

Video game law in a nutshell®/ Videogame law in a nutshell Video game law Dan D. Nabel, Bill Chang. - Second edition. - xvi, 464 pages : illustrations ; 19 cm - Nutshell series . - Nutshell series. .

Includes index and table of cases

Includes bibliographical references and index.

Introduction -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How will we make our game? -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? (part 1) -- How will I bring my game to market? (part 2) -- How can I manage players? -- When should I take legal action to protect my game? -- How will we get people to watch our game?

"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"--

9781685614515 1685614515


Video games--Law and legislation--United States.
Video games--Law and legislation
Computerspiel
Recht


United States
USA


examination study guides.
Study guides
Study guides.

KF 3994 / .N33 2024

344.73099