Video game law in a nutshell®/
Videogame law in a nutshell Video game law
Dan D. Nabel, Bill Chang.
- Second edition.
- xvi, 464 pages : illustrations ; 19 cm
- Nutshell series .
- Nutshell series. .
Includes index and table of cases
Includes bibliographical references and index.
Introduction -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How will we make our game? -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? (part 1) -- How will I bring my game to market? (part 2) -- How can I manage players? -- When should I take legal action to protect my game? -- How will we get people to watch our game?
"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"--
9781685614515 1685614515
Video games--Law and legislation--United States. Video games--Law and legislation Computerspiel Recht
United States USA
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