TY - BOOK AU - Roy,Pierre AU - Pellegrin-Boucher,Estelle TI - Business model innovation in creative and cultural industries T2 - Routledge research in the creative and cultural industries SN - 9781032714462 AV - HD9999 .C9472 2025 U1 - 338.4/77 23/eng/20240712 PY - 2025/// CY - London, New York, NY PB - Routledge KW - Cultural industries KW - Technological innovations KW - Business planning N1 - Includes bibliographical references and index; 1. Introduction and Book Overview -- 2. Open Business Models in the Music Industry: Lessons from the Transformation of Record Companies -- 3. Business Model Evolution and Board Game Ecosystem Expansion: The Asmodee Case -- 4. A Sustainable Business Model in the Fashion Industry -- 5. The Long Tail Business Model in Publishing: The Case of Hachette’s Romance Division in France -- 6. The Role of Multi‑Sided Business Models in Managing Creative Ecosystems: The Case of the Online Video Game Industry -- 7. Luxury Business Model Innovation: The Case of Hennessy -- 8. Business Model Innovation in the Film Industry -- 9. Building an Open Business Model Between Competitors: A Case Study from the Architecture Industry -- Index N2 - "Business model innovation occurs when an organisation discovers a new way of creating revenues or profits via its products or services. This book examines the concept as it applies across the creative and cultural industries in practice. The book examines market, social and political environments which impact creative and cultural organizations' business models, such as sustainability, new forms of competition, digitalization and data management, emerging technologies like AI, and shifting social trends and lifestyles. The book not only analyses these influences but also presents best practices, key success factors, and compelling case studies. Employing a case study format, a range of creative or cultural sectors are analysed, including fashion, architecture and gaming. The result is a book which delivers value for researchers, advanced students and reflective practitioners involved in the creative economy around the world"-- UR - https://research.ebsco.com/linkprocessor/plink?id=45f4f5ea-d7a8-31ff-8bbf-ae918fbc9ed6 ER -