Collington, Mark,

Animation in context : a practical guide to theory and making / txt By Mark Collington. - 248 pages ; ill. ; col. ; 27 cm. book

Includes bibliographical references and index.

INTRODUCTION --
6 Expanding Your Thinking about Animation --
7 Intended Aims & Outcomes of this Book --
8 Outline of Book Structure, Themes & Subject Matter --
10 Keeping an Online Reflective Workbook --
CHAPTER ONE LANGUAGE & VISUAL MEANING: PLAYING SHERLOCK HOLMES --
14 Introduction --
16 Apples: Introducing Structuralism & Semiotics --
20 Workbook Exercise 1.1: Semiotic Analysis of Snow White (Disney) & Nosferatu (Murnau) --
24 Workbook Exercise 1.2: Applying Semiotics to Layout Design --
26 Love Letters: Semantics --
30 Workbook Exercise 1.3: Applying Semantics to Set Design --
34 Time Travel: From Monoscenic to Synchronic & Diachronic Narrative --
35 Case Study: Synchronic Layout Design from West Pier by Mark Collington --
36 Case Study: Creating a Synchronic Narrative Set Design --
40 Chapter Summary & Further Reading 42 Key Words, Names & Works --
CHAPTER TWO CLASSICAL METANARRATIVES: THE HERO'S JOURNEY --
46 Introduction --
48 Heroes & Totems: Morphology, Narratology, Mythology --
56 Castle in the Sky: Mythical Forces, Floating Worlds & Flying Machines --
62 Workbook Exercise 2.1: Applying The 'Writer's Journey' To Laputa, Castle In The Sky --
66 Workbook Exercise 2.2: Using A 'Miyazaki Formula' To Develop Your Own Film Idea --
68 Case Study: Peter & The Wolf --
72 Interview With Suzie Templeton on Her Adaptation of Prokofiev's Peter & The Wolf --
78 Case Study: Saint Thomas Becket --
80 Chapter Summary & Further Reading --
82 Key Words, Names & Works --
CHAPTER THREE GENRE: FROM CLASSICAL HERO TO MODERN EVERYMAN --
86 Introduction --
88 Space Cowboys: Genre & Context --
92 To Infinity & Beyond: The Human Condition & Genre --
96 Workbook Exercise 3.1: Using Genre & the Vita Activa to Develop a Film Idea --
97 Workbook Exercise 3.2: Applying Genre & Sound to a Beat Board Animatic --
98 Case Study: From Modern Times to WALL•E --
102 You Kant be Serious: Comedy Genre & Theories of Humor --
105 The Big Debate: Genre or Style? --
108 Case Study: Domesticated --
110 Chapter Summary & Further Reading --
112 Key Words, Names & Works --
CHAPTER FOUR MODERNISM: THE END OF GENRE & THE METANARRATIVE --
116 Introduction --
118 Coffee, Steam & Tanks: Putting Modernism in Context --
120 Space, Time & Reality: Defining Modernism --
126 Workbook Exercise 4.1: The Kuleshov Effect—You Try --
128 Workbook Exercise 4.2: Researching & Applying Montage to a Storyboard --
135 From the Mundane to Murder: Other Aspects of Modernism --
138 Case Study: Zoi --
144 Case Study: When the Day Breaks --
150 Workbook Exercise 4.3: Experimenting with Rotoscoping, Anthropomorphisis, Montage & Sound --
152 Chapter Summary & Further Reading 154 Key Words, Names & Works --
CHAPTER FIVE REPRESENTATION: FACT VERSUS FICTION --
158 Introduction --
160 Hammering it Home: Propaganda & Socialist Realism --
168 The Ideal Home: Advertising --
172 Workbook Exercise 5.1: Deconstructing Advertisements & Virals --
176 Home Sweet Home: TV Sitcom & Gaming --
180 Workbook Exercise 5.2: Discussing Authorship & Audiences --
188 Case Study: Make Baobab Famous --
192 Chapter Summary & Further Reading 196 Key Words, Names & Works --
CHAPTER SIX ANIMATED DOCUMENTARY: OBJECTIVE FACT VERSUS SUBJECTIVE EXPERIENCE --
200 Introduction --
202 Feeling the Facts: From Docudrama to Animated Documentary --
212 Case Study: Sexuality & Mental Health --
216 Poetic Truths: Where Film & Animation Meet --
218 Case Study: A is for Autism --
226 Workbook Exercise 6.1: Developing Animated Documentary Techniques --
228 Chapter Summary & Further Reading --
230 Key Words, Names & Works --
CONCLUSION --
232 Pulling it all together --
234 From Animated Short to Essay Film --
235 Cross-Disciplinary Practice --
236 Reading as Rewriting & Intertextuality --
237 Further Reading --
238 Key Words, Names & Works --

9781472578280


Animated films--Philosophy.
Narration (Rhetoric)

NC1765 / C65 2016

791.43/34