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  <titleInfo>
    <title>Starting out with programming logic &amp; design</title>
  </titleInfo>
  <name type="personal">
    <namePart>Gaddis, Tony</namePart>
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    <role>
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  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <dateIssued encoding="marc">2019</dateIssued>
    <edition>Fifth edition.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xxiii, 800 pages ; 26 cm</extent>
  </physicalDescription>
  <abstract>For courses in problem solving and programming logic. Making complex programming concepts accessible to every student. Starting Out with Programming Logic and Design is a language-independent introductory programming book, teaching students programming concepts and logic without assuming any previous programming experience. Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this new edition, Gaddis focuses on current languages providing code snippet examples and complete programs for each. The text uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.</abstract>
  <tableOfContents>1. Introduction to Computers and Programming -- 2. Input, Processing, and Output -- 3. Modules -- 4. Decision Structures and Boolean Logic -- 
5. Repetition Structures -- 6. Functions -- 7. Input Validation -- 8. Arrays -- 9. Sorting and Searching Arrays -- 10. Files -- 11. Menu-Driven Programs -- 12. Text Processing -- 13. Recursion -- 14. Object-Oriented Programming -- 15. GUI Applications and Event-Driven Programming -- Appendix A. ASCII/Unicode Characters -- Appendix B. Flowchart Symbols -- Appendix C. Pseudocode Reference -- Appendix D. Converting Decimal Numbers to Binary -- Appendix E. Answers to Checkpoint Questions.</tableOfContents>
  <note type="statement of responsibility">Tony Gaddis, Haywood Community College.</note>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <topic>Computer programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer science</topic>
  </subject>
  <classification authority="lcc">QA76.6 .G315 2019</classification>
  <classification authority="ddc" edition="23">005.1</classification>
  <identifier type="isbn">9780134801155</identifier>
  <identifier type="lccn">2017054391</identifier>
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    <recordCreationDate encoding="marc">171121</recordCreationDate>
    <recordChangeDate encoding="iso8601">20211007131915.0</recordChangeDate>
    <recordIdentifier source="OSt">20150592</recordIdentifier>
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      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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