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  <titleInfo>
    <title>Modeling the Environment</title>
    <subTitle>techniques and tools for the 3D illustration of dynamic landscape</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Cantrell, Bradley.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Yates, Natalie</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">dcu</placeTerm>
    </place>
    <dateIssued encoding="marc">2012</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <form authority="gmd">txt</form>
    <extent>xviii, 267 p. ill. ; 26 cm.</extent>
  </physicalDescription>
  <tableOfContents>Contents : 
Foreword xi --
Preface xiii --
Acknowledgments viii --
Part 1. Introduction --
Chapter 1: Overview of Media 2 --
Current Methods and Work Flows 2 --
Adoption 4 --
Reliance on Design Drawings 5 --
Chapter 2 : Digital Media Industries 9 --
Film Video 9 --
CG and Visual Effects 10 --
Video Games 11 --
Interactive Media 12 --
Chapter 3 : Digital Media 13 --
New Modes of Participation 14 --
Craft 15 --
Repetition and Recursion 16 --
Mediated Environments 16 --
Chapter 4: Representation, Illustration, and Simulation 18 --
Definitions 18 --
Roles 19 --
Chapter 5: Design Practice 21 --
Current Practice 21 --
Design Process: Heuristics 22 --
Possibilities and Futures 24 --
Part 2: Scene --
Chapter 6: Setting the Stage 28 --
Taming Infinite Worlds: Limiting the Workspace 28 --
Working in Measured Space 30 --
Composition : Foreground / Middleground / Background 33 --
Composition: Ground / Horizon / Sky 34 --
Modeling Strategy: Narrative 34 --
Chapter 7: Arranging the Elements 36 --
Positioning Elements in 3D Space 36 --
Setting Up a 3D Diorama 39 --
Proposed and Contextual 45 --
Dynamic Elements 45 --
Chapter 8: Composition and Views 47 --
The Camera 47 --
Framing the Composition 48 --
View Perspective 48 --
Focal / Peripheral 49 --
Major Film Shots 50 --
Chapter 9: Movement in the Environment 55 --
Camera and Movement 55 --
Passive versus Active Participant 55 --
Camera Movementin Film 56 --
Zoom 56 --
Pan 57 --
Tilt 57 --
Dolly or Track 57 --
Crab or Truck 58 --
Pedestal, Crane, or Boom 58 --
Follow 58 --
Animating the Camera 59 --
Pacing and Motion 61 --
Part 3: Object --
Chapter 10: Object 64 --
Typologies 64 --
Site Elements 65 --
Infrastructural 66 --
Vegetation 67 --
The Importance of Modeling Vegetation 67 --
The Challenges of Modeling Vegetation 67 --
Tools 68 --
Object in Context 69 --
Chapter 11: Modeling Overview 70 --
Components of Polygons 70 --
Operations 71 --
Modify Selection 71 --
Edit Geometry 72 --
Subdivision and Smoothing 72 --
Modeling from Primitives 72 --
Chapter 12: Using CAD Linework 78 --
Refining and Importing 78 --
Refinement of CAD Linework 78 --
Extruding CAD Linework 81 --
Chapter 13: Polygon Modeling 83 -- 
Image Planes 83 --
Selecting and Preparing the Photo 83 --
Chapter 14 : Spline Modeling 91 --
Components of Splines 91 --
What Are NURBS? 92 --
Operations 93 --
Lathe 93 --
Loft 93 --
Spline Cage 93 --
Technique 95 --
Chapter 15: Materiality 98 --
Material Types 98 --
Standard Materials 99 --
Photometric Materials 103 --
Special Purpose Materials 105 --
Relationship of Material to Surface 107 --
Part 4: Terrain --
Chapter 16: Terrain Surface 114 --
Scale of Surfaces 114 --
Data and Surface Framework 116 --
Inputs: Generated, Supplied, and Collected 116 --
Surface Structures: Contures, TINs, and Grid Meshes 118 --
Typologies 119 --
Hills Highlands 120 --
Flats Lowlands 120 --
Slopes Ramps 121 --
Channels Swales 121 --
Basins Depressions 122 --
Domes Mounds 122 --
Representation 122 --
Chapter 17: Terrain Construction 124 --
Using Contour Data 124 --
Splines Sections 128 --
Chapter 18: Terrain Modeling Meshes 131 --
Meshes 131 --
Displacement 136 --
Chapter 19: Surface Materials 140 --
Displacement and Bump Mapping 140 --
Water 143 --
Noise Modifier 145 --
Chapter 20: Distributions 147 --
Scatter 147 --
Paint Objects 150 --
Hair 151 --
Part 5: Atmosphere --
Chapter 21: Lighting Atmosphere 154 --
Lighting 154 --
Time of Day 155 --
Weather 155 --
Seasons 156 --
Artificial Light and Pollution 156 --
Chapter 22: Rendering and Lighting Systems 157 --
mental ray 157 --
Lights 159 --
Shadows 160 --
Daylight Systemsa 161 --
Final Gather and Global Illumination 162 --
Chapter 23: Atmospheric Conditions 165 -- 
Haze and Fog 165 --
Clouds 168 --
Sunsets / Sunrise 170 --
Chapter 24: Advanced and Real Time Lighting Systems 172 --
Caustics 172 --
HDR Imagery 173 --
iray 176 --
Alternative Renderers 176 --
Chapter 25: Temporal Atmospheres 177 --
Perception of Time 177 --
Wind 179 --
Part 6: Simulation --
Chapter 26: Animation 182 --
Motion and Keyframing 182 -- 
Animation Tools 183 --
Output Methods 188 --
Chapter 27: Linking Controllers 192 --
Hierarchy and Linking 192 --
Parameter Curve Put of Range 193 --
Controllers and Contraints 195 --
Chapter 28: Animation Techniques 197 --
Animating Component Construction 197 --
Terrain Animation 197 --
Construction 201 --
Chapter 29: Simulation Rigid Bodies 202 --
Introduction 202 -- 
Rigid Body Simulation 203 --
MRigids 204 --
Chapter 30: Simulation Particles and Soft Bodies 209 --
Particle Systems 209 --
Particle Flow 209 --
Flowing Water 211 --
Blowing Leaves 216 --
Soft Body Systems 217 --
Chapter 31: Scrpting 219 --
Scrpting 219 --
Accesing the Scrpting Tools 220 --
Fundamentals 221 --
Using Scripts 223 --
Part: Composite --
Chapter 32: Composite Imagery 226 --
Compositing 226 --
Alpha Channel 227 --
Viewport ground 228 -- 
Matte / Shadow / Reflection 229 --
Render Elements 230 --
Chapter 33: Composite Scene States Batch 232 --
Scene States 232 --
Batch Rendering 233 --
Chapter 34: Illustrative Composite 235 --
Model as Base for Collage 235 --
Model as Framework Human Scale 238 --
Model as Framework Aerial View 242 --
Chapter 35: Animated Composite 245 --
Composite 245 --
Composite Animation Static Backgroung 246 --
Composite Animation 249 --
Bibliography 251 --
Image Credits 253 --
Index 259 --</tableOfContents>
  <note type="statement of responsibility">Bdadley Cantrell, Natalie Yates.</note>
  <note>Include index.</note>
  <note>Include bibliographical reference.</note>
  <subject authority="lcsh">
    <topic>Architecture</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Environmental geography</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Landforms</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Geospatial data</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Business and economics</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Business and economics</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Nature</topic>
  </subject>
  <classification authority="lcc">GE45.D37 C36 2012</classification>
  <classification authority="ddc" edition="22">363.7001/1</classification>
  <identifier type="isbn">9780470902943</identifier>
  <identifier type="isbn">9781118167540</identifier>
  <identifier type="isbn">9781118167557</identifier>
  <identifier type="isbn">9781118170311</identifier>
  <identifier type="isbn">9781118170328</identifier>
  <identifier type="isbn">9781118170335</identifier>
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    <recordCreationDate encoding="marc">090810</recordCreationDate>
    <recordChangeDate encoding="iso8601">20250204110531.0</recordChangeDate>
    <languageOfCataloging>
      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
    </languageOfCataloging>
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