06691nam a22003857a 4500003000600000005001700006008004100023020002400064020002400088020002400112020002400136020002400160020002400184040003400208050002300242082001900265100002300284245014000307264005100447300004000498336002600538337002800564338002700592500001900619504003900638505536800677650001706045650004506062650003406107650002006141650004306161650005206204650003006256700001906286pucpr20250204110531.0090810s2012 dcua bi 001 0 eng  a9780470902943qpbk. a9781118167540qebk. a9781118167557qebk. a9781118170311qebk. a9781118170328cebk. a9781118170335cebk. apucprbengcpucprdpucprerda00aGE45.D37bC36 201200a363.7001/1222 aCantrell, Bradley.10aModeling the Environment :btechniques and tools for the 3D illustration of dynamic landscape. /cBdadley Cantrell, Natalie Yates.htxt aNew Jersey :bJohn Wiley & Sons, Inc. ,c2012. axviii, 267 p.bill. ;c26 cm.fbook 2rdacontentatextbtxt 2rdamediaaunmediadedbn 2rdacarrieravolumebnc aInclude index. aInclude bibliographical reference. aContents : Foreword xi -- Preface xiii -- Acknowledgments viii -- Part 1. Introduction -- Chapter 1: Overview of Media 2 -- Current Methods and Work Flows 2 -- Adoption 4 -- Reliance on Design Drawings 5 -- Chapter 2 : Digital Media Industries 9 -- Film Video 9 -- CG and Visual Effects 10 -- Video Games 11 -- Interactive Media 12 -- Chapter 3 : Digital Media 13 -- New Modes of Participation 14 -- Craft 15 -- Repetition and Recursion 16 -- Mediated Environments 16 -- Chapter 4: Representation, Illustration, and Simulation 18 -- Definitions 18 -- Roles 19 -- Chapter 5: Design Practice 21 -- Current Practice 21 -- Design Process: Heuristics 22 -- Possibilities and Futures 24 -- Part 2: Scene -- Chapter 6: Setting the Stage 28 -- Taming Infinite Worlds: Limiting the Workspace 28 -- Working in Measured Space 30 -- Composition : Foreground / Middleground / Background 33 -- Composition: Ground / Horizon / Sky 34 -- Modeling Strategy: Narrative 34 -- Chapter 7: Arranging the Elements 36 -- Positioning Elements in 3D Space 36 -- Setting Up a 3D Diorama 39 -- Proposed and Contextual 45 -- Dynamic Elements 45 -- Chapter 8: Composition and Views 47 -- The Camera 47 -- Framing the Composition 48 -- View Perspective 48 -- Focal / Peripheral 49 -- Major Film Shots 50 -- Chapter 9: Movement in the Environment 55 -- Camera and Movement 55 -- Passive versus Active Participant 55 -- Camera Movementin Film 56 -- Zoom 56 -- Pan 57 -- Tilt 57 -- Dolly or Track 57 -- Crab or Truck 58 -- Pedestal, Crane, or Boom 58 -- Follow 58 -- Animating the Camera 59 -- Pacing and Motion 61 -- Part 3: Object -- Chapter 10: Object 64 -- Typologies 64 -- Site Elements 65 -- Infrastructural 66 -- Vegetation 67 -- The Importance of Modeling Vegetation 67 -- The Challenges of Modeling Vegetation 67 -- Tools 68 -- Object in Context 69 -- Chapter 11: Modeling Overview 70 -- Components of Polygons 70 -- Operations 71 -- Modify Selection 71 -- Edit Geometry 72 -- Subdivision and Smoothing 72 -- Modeling from Primitives 72 -- Chapter 12: Using CAD Linework 78 -- Refining and Importing 78 -- Refinement of CAD Linework 78 -- Extruding CAD Linework 81 -- Chapter 13: Polygon Modeling 83 -- Image Planes 83 -- Selecting and Preparing the Photo 83 -- Chapter 14 : Spline Modeling 91 -- Components of Splines 91 -- What Are NURBS? 92 -- Operations 93 -- Lathe 93 -- Loft 93 -- Spline Cage 93 -- Technique 95 -- Chapter 15: Materiality 98 -- Material Types 98 -- Standard Materials 99 -- Photometric Materials 103 -- Special Purpose Materials 105 -- Relationship of Material to Surface 107 -- Part 4: Terrain -- Chapter 16: Terrain Surface 114 -- Scale of Surfaces 114 -- Data and Surface Framework 116 -- Inputs: Generated, Supplied, and Collected 116 -- Surface Structures: Contures, TINs, and Grid Meshes 118 -- Typologies 119 -- Hills Highlands 120 -- Flats Lowlands 120 -- Slopes Ramps 121 -- Channels Swales 121 -- Basins Depressions 122 -- Domes Mounds 122 -- Representation 122 -- Chapter 17: Terrain Construction 124 -- Using Contour Data 124 -- Splines Sections 128 -- Chapter 18: Terrain Modeling Meshes 131 -- Meshes 131 -- Displacement 136 -- Chapter 19: Surface Materials 140 -- Displacement and Bump Mapping 140 -- Water 143 -- Noise Modifier 145 -- Chapter 20: Distributions 147 -- Scatter 147 -- Paint Objects 150 -- Hair 151 -- Part 5: Atmosphere -- Chapter 21: Lighting Atmosphere 154 -- Lighting 154 -- Time of Day 155 -- Weather 155 -- Seasons 156 -- Artificial Light and Pollution 156 -- Chapter 22: Rendering and Lighting Systems 157 -- mental ray 157 -- Lights 159 -- Shadows 160 -- Daylight Systemsa 161 -- Final Gather and Global Illumination 162 -- Chapter 23: Atmospheric Conditions 165 -- Haze and Fog 165 -- Clouds 168 -- Sunsets / Sunrise 170 -- Chapter 24: Advanced and Real Time Lighting Systems 172 -- Caustics 172 -- HDR Imagery 173 -- iray 176 -- Alternative Renderers 176 -- Chapter 25: Temporal Atmospheres 177 -- Perception of Time 177 -- Wind 179 -- Part 6: Simulation -- Chapter 26: Animation 182 -- Motion and Keyframing 182 -- Animation Tools 183 -- Output Methods 188 -- Chapter 27: Linking Controllers 192 -- Hierarchy and Linking 192 -- Parameter Curve Put of Range 193 -- Controllers and Contraints 195 -- Chapter 28: Animation Techniques 197 -- Animating Component Construction 197 -- Terrain Animation 197 -- Construction 201 -- Chapter 29: Simulation Rigid Bodies 202 -- Introduction 202 -- Rigid Body Simulation 203 -- MRigids 204 -- Chapter 30: Simulation Particles and Soft Bodies 209 -- Particle Systems 209 -- Particle Flow 209 -- Flowing Water 211 -- Blowing Leaves 216 -- Soft Body Systems 217 -- Chapter 31: Scrpting 219 -- Scrpting 219 -- Accesing the Scrpting Tools 220 -- Fundamentals 221 -- Using Scripts 223 -- Part: Composite -- Chapter 32: Composite Imagery 226 -- Compositing 226 -- Alpha Channel 227 -- Viewport ground 228 -- Matte / Shadow / Reflection 229 -- Render Elements 230 -- Chapter 33: Composite Scene States Batch 232 -- Scene States 232 -- Batch Rendering 233 -- Chapter 34: Illustrative Composite 235 -- Model as Base for Collage 235 -- Model as Framework Human Scale 238 -- Model as Framework Aerial View 242 -- Chapter 35: Animated Composite 245 -- Composite 245 -- Composite Animation Static Backgroung 246 -- Composite Animation 249 -- Bibliography 251 -- Image Credits 253 -- Index 259 -- 0aArchitecture 0aEnvironmental geography2Data processing 0aLandforms2Simulation methods 0aGeospatial data 0aBusiness and economics2Green Business 0aBusiness and economics2Environmental Economics 0aNature2Natural Resources aYates, Natalie