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  <titleInfo>
    <title>Playing at the next level</title>
    <subTitle>A history of American Sega Games</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Horowitz, Ken</namePart>
    <namePart type="date">1973-</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
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    <role>
      <roleTerm type="text">author</roleTerm>
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  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">ncu</placeTerm>
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    <place>
      <placeTerm type="text">Jefferson, North Carolina</placeTerm>
    </place>
    <publisher>McFarland &amp; Company</publisher>
    <dateIssued>c2016</dateIssued>
    <dateIssued encoding="marc">2016</dateIssued>
    <issuance/>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <language>
    <languageTerm authority="iso639-2b" type="code">spa</languageTerm>
  </language>
  <physicalDescription>
    <form authority="gmd">Electronic resource</form>
    <extent>1 online resource (312 pages) illustrations.</extent>
  </physicalDescription>
  <abstract>"Drawing on interviews with nearly 100 Sega alumni, this book traces the company's development, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail"-- Provided by publisher.</abstract>
  <tableOfContents>Acknowledgments -- Sega History Timeline -- Preface -- The Return of the American Video Game Market -- Sega Establishes Itself in America -- The Sega/Tonka Alliance -- Taking the First Step -- Building the American Arm of Software Development -- Contracting Third Party Studios -- Genesis Does! -- Realtime Games Software -- Sega Scores a Touchdown -- Infogrames -- Along Came a Spider -- GEMS Shine on the Genesis -- ToeJam &amp; Earl Studios -- Sega Technical Institute -- Changing of the Guard -- New Leadership for an Expanding Market -- Novotrade International -- 
The Hardware Revolution -- Sega Multimedia Studio -- 
Product Development Enters a New Era -- The Coming of ­Full-Motion Video Games -- BlueSky Software -- Westwood Associates -- Sega Interactive Development Division -- Sega Midwest Studio -- Sega Reorganizes Internally -- Alpha (Amoeba) Group -- Omega Group -- 
Sega Gets Serious About Sports -- The Sega Channel -- Twice the Bits, Twice the Problems -- Sega Saturn Tiger Team -- The Winds of Change -- SegaSoft -- All Good Things… -- Full Circle -- Works Cited -- Index. </tableOfContents>
  <note type="statement of responsibility">Ken Horowitz.</note>
  <note>Author: Kenneth Horowitz.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Sega of America (Firm)</topic>
    <topic>History</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Sega Dreamcast video games</topic>
    <topic>History</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Sega Genesis video games</topic>
    <topic>History</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Sega Saturn video games</topic>
    <topic>History</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>History</topic>
  </subject>
  <identifier type="isbn">9781476625577</identifier>
  <identifier type="uri">https://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=4729691</identifier>
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