02739 a2200313 4500003000400000005001700004007001200021008004100033020001800074040001800092041000800110100003600118245010700154260006200261300005000323336002600373337002600399338003600425500003000461504005100491505116400542520041001706650003602116650004002152650003802192650003702230650002502267856013302292OSt20260415141837.0cr |||||c||170210e2016 ncua|||go|||| 001 0 eng d a9781476625577 aPR-PUCPRcost aspa aHorowitz, Ken, d1973- eauthor aPlaying at the next level : bA history of American Sega Games /cKen Horowitz.h[Electronic resource] bMcFarland & Company,cc2016.aJefferson, North Carolina : a1 online resource (312 pages)billustrations. 2rdacontentatextbtxt 0rdamediaacomputerbc 2rdacarrieraonline resourcebcr aAuthor: Kenneth Horowitz. aIncludes bibliographical references and index. aAcknowledgments -- Sega History Timeline -- Preface -- The Return of the American Video Game Market -- Sega Establishes Itself in America -- The Sega/Tonka Alliance -- Taking the First Step -- Building the American Arm of Software Development -- Contracting Third Party Studios -- Genesis Does! -- Realtime Games Software -- Sega Scores a Touchdown -- Infogrames -- Along Came a Spider -- GEMS Shine on the Genesis -- ToeJam & Earl Studios -- Sega Technical Institute -- Changing of the Guard -- New Leadership for an Expanding Market -- Novotrade International -- The Hardware Revolution -- Sega Multimedia Studio -- Product Development Enters a New Era -- The Coming of ­Full-Motion Video Games -- BlueSky Software -- Westwood Associates -- Sega Interactive Development Division -- Sega Midwest Studio -- Sega Reorganizes Internally -- Alpha (Amoeba) Group -- Omega Group -- Sega Gets Serious About Sports -- The Sega Channel -- Twice the Bits, Twice the Problems -- Sega Saturn Tiger Team -- The Winds of Change -- SegaSoft -- All Good Things… -- Full Circle -- Works Cited -- Index.  a"Drawing on interviews with nearly 100 Sega alumni, this book traces the company's development, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail"-- Provided by publisher. 0aSega of America (Firm)xHistory 0aSega Dreamcast video gamesxHistory 0aSega Genesis video gamesxHistory 0aSega Saturn video gamesxHistory 0aVideo gamesxHistory zPresione aquí para acceder el libro en líneauhttps://ebookcentral.proquest.com/lib/pucpr-ebooks/detail.action?docID=4729691