01375nam a2200277Ia 450000100070000000500170000700800410002401000170006502000380008204000130012005000250013308200250015824501240018326000660030730000310037365000690040465000800047365000890055365000710064265000640071365000620077770000320083970000340087199900190090595201730092428843420160527201752.0080922s2008 ilu 000 0 eng  a 2008041626 a9780838984819 (pbk. : alk. paper) aDLCcDLC00aZ692.E4215bG36 200800a025.21877bG192822200aGaming in academic librariesbcollections, marketing, and information literacycedited by Amy Harris and Scott E. Rice. aChicagobAssociation of College and Research Librariesc2008. aviii, 231 p.bill.c18 cm. 0aLibrariesxSpecial collectionsxElectronic games.2Local9125760 0aLibrary orientation for college studentsxAudio-visual aids.2Local9125871 0aInformation literacyxStudy and teaching (Higher)xAudio-visual aids.2Local9114596 0aAcademic librariesxPublic relations.vCase studies.2Local948690 0aAcademic librariesxMarketing.vCase studies.2Local948690 0aAcademic librariesxCollection development.2Local9486901 aHarris, Amy.2Local91083891 aRice, Scott E.2Local9159287 c208635d208635 00102ddc406025_218770000000000_G1928708evl9336174a10b10c1d2016-05-27eALAg34.20i426249l0o025.21877 G1928p80000002362054r2017-05-18 00:00:00xr:288434y6