01098nam a2200253Ia 450000100070000000500170000700800410002401000170006502000380008204000130012005000250013308200250015824501240018326000660030730000310037365000610040465000720046565000810053765000640061865000570068265000550073970000240079470000260081828843420160527201752.0080922s2008 ilu 000 0 eng  a 2008041626 a9780838984819 (pbk. : alk. paper) aDLCcDLC00aZ692.E4215bG36 200800a025.21877bG192822200aGaming in academic librariesbcollections, marketing, and information literacycedited by Amy Harris and Scott E. Rice. aChicagobAssociation of College and Research Librariesc2008. aviii, 231 p.bill.c18 cm. 0aLibrariesxSpecial collectionsxElectronic games.2Local 0aLibrary orientation for college studentsxAudio-visual aids.2Local 0aInformation literacyxStudy and teaching (Higher)xAudio-visual aids.2Local 0aAcademic librariesxPublic relations.vCase studies.2Local 0aAcademic librariesxMarketing.vCase studies.2Local 0aAcademic librariesxCollection development.2Local1 aHarris, Amy.2Local1 aRice, Scott E.2Local