Sega goes handheld : a history of the game gear and its games / Ken Horowitz.
Editor: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2026]Descripción: 1 online resource (227 pages) : illustrationsTipo de contenido:- text
- computer
- online resource
- Age group: Children
- 9781476697710
- GV1469.35 .S45 H67 2026
- GAM013000
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro electrónico | Biblioteca de Mayagüez Acceso en línea | GV1469.35 .S45 H67 2026 (Navegar estantería(Abre debajo)) | c. 1 Ebook | Disponible | 52000003299421 |
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Even if overshadowed by Nintendo's Game Boy, Sega's Game Gear left an unmistakable mark on handheld gaming and the video game industry as a whole. Game Gear enjoyed one of the longest lifespans of any Sega console, dazzling gamers with its backlit, full-color display and dismaying them with its short battery life. Despite its shortcomings, the little machine produced some of the greatest portable titles of all time like Royal Stone, Sylvan Tale , and GG Aleste , while featuring new entries in beloved Sega franchises like Phantasy Star, Shinobi, and Shining Force .
Through interviews with more than 30 designers, artists, composers, and executives, as well as information from hundreds of contemporaneous interviews, articles, and reports, this book presents the first comprehensive history of Game Gear's development, launch, and release across multiple regions worldwide. It also features a dozen interviews with former Game Gear developers and producers and includes retrospectives on more than 75 games, discussing their history and why they're still worth playing. Finally, this book explores Game Gear console variations sold worldwide and the memorable accessories that no Game Gear owner could be without.
Includes bibliographical references (pages 205-221) and index.
Part I. Rise, Fall, and Rebirth -- 1. Honey, I Shrunk the Hardware -- 2. Game Gear Comes to North America -- 3. Old World, New Hardware -- 4. The Brazilian Connection -- 5. Where's the Thunder Down Under? -- 6. A Game Gear by Any Other Name... -- 7. One Finger, Too Many Pies -- 8. Gone Too Soon -- 9. A Battery-Powered Phoenix -- 10. An Enduring Legacy -- Part II. Developer Interviews and Notable Games -- 11. Developer Interviews -- 12. Notable Games --Appendix -- Console Variations & Accessories -- Bibliography -- Index of Terms.
"While not as successful as Nintendo's Game Boy, Sega's Game Gear left an unmistakable mark on handheld gaming and the video game industry as a whole. Game Gear enjoyed one of the longest lifespans of any Sega console, dazzling gamers with its backlit, full-color display and dismaying them with its incredibly short battery life. Despite its shortcomings, the little machine produced some of the greatest portable titles of all time like Royal Stone, Sylvan Tale, and GG Aleste, while featuring new entries in beloved Sega franchises like Phantasy Star, Shinobi, and Shining Force. Through interviews with over 30 designers, artists, composers, and executives, as well as information from hundreds of contemporaneous interviews, articles, and reports, this book presents the first comprehensive history of Game Gear's development, launch, and release across multiple regions worldwide. It also features a dozen interviews with former Game Gear developers and producers and includes retrospectives on over 75 notable exclusive titles that discuss their history and why they're still worth playing. Finally, this book explores some of the different Game Gear console variations sold worldwide and the memorable accessories that no Game Gear owner could be without"-- Provided by publisher.