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Video game law in a nutshell®/ Dan D. Nabel, Bill Chang.

Por: Colaborador(es): Series Nutshell seriesEditor: Eagan, MN : West Academic, 2024©Edición: Second editionDescripción: xvi, 464 pages : illustrations ; 19 cmTipo de contenido:
  • text
Tipo de medio:
  • unmediated
Tipo de soporte:
  • volume
ISBN:
  • 9781685614515
  • 1685614515
Otro título:
  • Videogame law in a nutshell
  • Video game law [Titulo de lomo]
Tema(s): Género/Forma: Formatos físicos adicionales: Online version:: Video game law in a nutshell.Clasificación CDD:
  • 344.73099 23/eng/20231120
Clasificación LoC:
  • KF 3994 .N33 2024
Contenidos:
Introduction -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How will we make our game? -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? (part 1) -- How will I bring my game to market? (part 2) -- How can I manage players? -- When should I take legal action to protect my game? -- How will we get people to watch our game?
Resumen: "[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"--Otras ediciones: Revision of: Nabel, Dan D. Video game law in a nutshell.
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Libro Biblioteca de Derecho Mons. Fremiot Torres Oliver Colección General biblioteca derecho KF 3994 .N33 2024 (Navegar estantería(Abre debajo)) c. 1 Disponible 70000000906314
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Descripciones mejoradas de Syndetics:

Video Game Law in a Nutshell provides legal practitioners and game developers with a concise, easy-to-use guide for navigating the complexities of developing, publishing and distributing video games. Starting with content creation and ending with esports, this text explores every aspect of a game's life cycle, covering a diverse range of useful topics including monetization, IP protection, game engine licensing, privacy, player management, dealing with malicious actors, and much, much more. Written by industry veterans and adjunct law professors, Dan Nabel and Bill Chang, this work offers unparalleled insights and practical tips derived from actual, real-world experience.

Includes index and table of cases

Includes bibliographical references and index.

Introduction -- How will we create game content? (part 1) -- How will we create game content? (part 2) -- How will we make our game? -- How can we protect our content? -- How can I generate revenue? -- How will I bring my game to market? (part 1) -- How will I bring my game to market? (part 2) -- How can I manage players? -- When should I take legal action to protect my game? -- How will we get people to watch our game?

"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including e-sports and global game ratings"--

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