Digital art / Christiane Paul.
Idioma: Inglés Series World of artEditor: London : Thames & Hudson Ltd, 2023Fecha de copyright: ♭2023Edición: Fourth editionDescripción: 358 pages : illustrations (chiefly color) ; 21 cmTipo de contenido:- text
- still image
- unmediated
- volume
- 9780500204801
- 0500204802
- 776 23
- N7433.8 .P38 2023
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro | Biblioteca Encarnación Valdés Colección General bev | 776 P3241d4 (Navegar estantería(Abre debajo)) | Disponible | 80000002658394 |
Descripciones mejoradas de Syndetics:
The fourth edition of the essential introduction to digital art, one of contemporary art's most exciting and dynamic forms of practice.
Digital art, along with the technological developments of its medium, has rapidly evolved from the 'digital revolution' into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene.
Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR have emerged as recognized artistic practices, Digital Art is an essential critical guide.
"First published in 2003"--Title page verso.
Previous edition: 2015.
Includes bibliographical references (pages 337-340) and index.
Digital technologies as a medium -- From digital to post-digital -- Themes in digital art.
"The fourth edition of the essential introduction to digital art, one of contemporary art's most exciting and dynamic forms of practice. Digital art, along with the technological developments of its medium, has rapidly evolved from the 'digital revolution' into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR have emerged as recognized artistic practices, Digital Art is an essential critical guide"--
Tabla de contenidos provista por Syndetics
- Introduction(6)
- A Short History of Technology and Art(7)
- The Presentation, Collection, and Preservation of Digital Art(21)
- Chapter 1 Digital Technologies as a Medium(25)
- Forms of Digital Art(35)
- Installation(36)
- Film, Video, and Animation(65)
- Internet Art from Web 1.0 to Social Media(88)
- Software Art(111)
- Virtual Reality(114)
- Augmented and Mixed Reality(129)
- Site-specific and Public Art(140)
- Sound and Music(164)
- Chapter 2 From Digital to Post-digital(177)
- Precursors of the Post-digital(178)
- Sculpture(182)
- The New Aesthetic(187)
- Crossing Boundaries: Networks and Materials(190)
- Chapter 3 Themes in Digital Art(205)
- Artificial Life(205)
- Artificial Intelligence(214)
- Telepresence and Telerobotics(251)
- Body and Identity(244)
- Data Visualization: From Database Aesthetics to Big Data(258)
- Beyond the Book: Narrative Environments(275)
- Gaming(283)
- Tactical Media, Activism, and Hacktivism(292)
- Ecological Art and the Anthropocene(301)
- Technologies of the Future: Art and Science, Web3, and NFTs(306)
- Glossary(326)
- Artists' Websites and Online Art Projects(328)
- Digital Arts Organizations and Networks, Galleries, and Archives(332)
- Digital Art Festivals(333)
- Select New Media Art Exhibitions(333)
- Select Bibliography(337)
- List of Illustrations(341)
- Index(351)