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Digital art / Christiane Paul.

Por: Idioma: Inglés Series World of artEditor: London : Thames & Hudson Ltd, 2023Fecha de copyright: ♭2023Edición: Fourth editionDescripción: 358 pages : illustrations (chiefly color) ; 21 cmTipo de contenido:
  • text
  • still image
Tipo de medio:
  • unmediated
Tipo de soporte:
  • volume
ISBN:
  • 9780500204801
  • 0500204802
Tema(s): Formatos físicos adicionales: ebook version :: Sin títuloClasificación CDD:
  • 776 23
Clasificación LoC:
  • N7433.8 .P38 2023
Contenidos:
Digital technologies as a medium -- From digital to post-digital -- Themes in digital art.
Resumen: "The fourth edition of the essential introduction to digital art, one of contemporary art's most exciting and dynamic forms of practice. Digital art, along with the technological developments of its medium, has rapidly evolved from the 'digital revolution' into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR have emerged as recognized artistic practices, Digital Art is an essential critical guide"--
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Descripciones mejoradas de Syndetics:

The fourth edition of the essential introduction to digital art, one of contemporary art's most exciting and dynamic forms of practice.

Digital art, along with the technological developments of its medium, has rapidly evolved from the 'digital revolution' into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene.

Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR have emerged as recognized artistic practices, Digital Art is an essential critical guide.

"First published in 2003"--Title page verso.

Previous edition: 2015.

Includes bibliographical references (pages 337-340) and index.

Digital technologies as a medium -- From digital to post-digital -- Themes in digital art.

"The fourth edition of the essential introduction to digital art, one of contemporary art's most exciting and dynamic forms of practice. Digital art, along with the technological developments of its medium, has rapidly evolved from the 'digital revolution' into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR have emerged as recognized artistic practices, Digital Art is an essential critical guide"--

Tabla de contenidos provista por Syndetics

  • Introduction(6)
  • A Short History of Technology and Art(7)
  • The Presentation, Collection, and Preservation of Digital Art(21)
  • Chapter 1 Digital Technologies as a Medium(25)
  • Forms of Digital Art(35)
  • Installation(36)
  • Film, Video, and Animation(65)
  • Internet Art from Web 1.0 to Social Media(88)
  • Software Art(111)
  • Virtual Reality(114)
  • Augmented and Mixed Reality(129)
  • Site-specific and Public Art(140)
  • Sound and Music(164)
  • Chapter 2 From Digital to Post-digital(177)
  • Precursors of the Post-digital(178)
  • Sculpture(182)
  • The New Aesthetic(187)
  • Crossing Boundaries: Networks and Materials(190)
  • Chapter 3 Themes in Digital Art(205)
  • Artificial Life(205)
  • Artificial Intelligence(214)
  • Telepresence and Telerobotics(251)
  • Body and Identity(244)
  • Data Visualization: From Database Aesthetics to Big Data(258)
  • Beyond the Book: Narrative Environments(275)
  • Gaming(283)
  • Tactical Media, Activism, and Hacktivism(292)
  • Ecological Art and the Anthropocene(301)
  • Technologies of the Future: Art and Science, Web3, and NFTs(306)
  • Glossary(326)
  • Artists' Websites and Online Art Projects(328)
  • Digital Arts Organizations and Networks, Galleries, and Archives(332)
  • Digital Art Festivals(333)
  • Select New Media Art Exhibitions(333)
  • Select Bibliography(337)
  • List of Illustrations(341)
  • Index(351)

Reseñas proporcionadas por Syndetics

Publishers Weekly Review

Where many of her bigger-budgeted, theoretically enthralled predecessors have failed, Whitney Museum of Art curator Paul does an impressive job of compressing the activity of a huge field, in which there are no obvious heroes and no single aesthetic line, into a readable pocket-sized book. She is especially deft at laying the groundwork for such diverse practices as "telepresence" (beaming an artist's activities or daily life via telephone to other parts of the world), "browser art" (the creation of alternative browsers to navigate and present Web data) and "hacktevism"-political art, often aimed at corporations, that can include viruses and less pointedly destructive forms of maverick programming. With its beginnings in video and sound art, digital art grew exponentially in the '90s, and all the major players are here: from the Barcelona-based Web art team jodi (Joan Hemskeerk and Dirk Paesmans) to New York's Asymptote architectural team (founded by Hani Rashid); and from Robert Lazzarini's 3D anamorphic skulls to Eduardo Kac's weird experiments with animal genetics (he once bred a glow-in-the-dark rabbit). In fact, so much art is covered that Paul is often forced to contain her discussion of an artist's (or team's) entire body of work to a few sentences; the most information is found in the capacious captions accompanying the many illustrations. Flaws include a flat prose style and recourse to abstract postmodernisms to explain the meanings of some works, but in general Paul doesn't get lost in this language (endemic to digital culture), and so her parroting of these phrases doubles as a sort of reportage of a burgeoning new art culture, one that is independent of the gallery system and infused with the spirit of innovation. (July) (c) Copyright PWxyz, LLC. All rights reserved

Notas de autor provistas por Syndetics

Christiane Paul, an expert on art and technology, considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. Looking at the ways in which internet art, digital installation, software art, AR and VR have emerged as recognized artistic practices, Digital Art is a must-have for navigating art's new frontier.
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