Computational design for landscape architects / Brendan Harmon. txt
Editor: New York, NY : Routledge, 2024Descripción: 224p. : ill. ; graph. ; col. ; 29cmTipo de contenido:- text
- unmediated
- volume
- 9781032407043
- 9781032407050
- 23/eng/20240314 712.0285
- SB475.9.D37 H37 2024
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro Col. General CARIBET | CARIBET Biblioteca Arquitectura Colección General CARIBET | General SB475.9.D37 H37 2024 (Navegar estantería(Abre debajo)) | 1 | Disponible | 91000000073817 |
Descripciones mejoradas de Syndetics:
This book is a guide to computational design for landscape architects replete with extensive tutorials. It introduces algorithmic approaches for modeling and designing landscapes. The aim of this book is to use algorithms to understand and design landscape as a generative system, i.e. to harness the processes that shape landscape to generate new forms. An algorithmic approach to design is gently introduced through visual programming with Grasshopper, before more advanced methods are taught in Python, a high-level programming language. Topics covered include parametric design, randomness and noise, waves and attractors, lidar, drone photogrammetry, point cloud modeling, terrain modeling, earthworks, digital fabrication, and more. The chapters include sections on theory, methods, and either visual programming or scripting. Online resources for the book include code and datasets so that readers can easily follow along and try out the methods presented. This book is a much-needed guide, both theoretical and practical, on computational design for students, educators, and practitioners of landscape architecture.
Includes bibliographical references and index.
1. Introduction --
2. Visual Programming --
3. Programming --
4. Randomness --
5. Random Paving --
6. Tessellations --
7. Point Clouds --
8. Grove --
9. Waves --
10. Surfaces --
11. Patterns --
12. Attractors --
13. Noise --
14. Biome --
15. Terrain --
16. Dunes --
17. Earthworks --
18. Fabrication --
A. Packages --
B. Color Gradients --
C. File Paths --
D. Code and Data --
"This book is a guide to computational design for landscape architects replete with extensive tutorials. It introduces algorithmic approaches to modeling, analyzing, and designing landscapes. The aim of this book is to use algorithms to understand and design landscape as a generative system, i.e. to harness the processes that shape landscape to generate new forms. An algorithmic approach to design is gently introduced through visual programming with Grasshopper, before more advanced methods for simulating landscape dynamics are taught in Python, a high level programming language. Topics discussed will include parametric design, lidar, drone photogrammetry, terrain modeling, geomorphometry, hydrologic simulation, digital fabrication, robotics, and more. Each chapter includes sections on theory, methods, and either visual programming or scripting. Online resources for the book will include video tutorials, sample code, and datasets so that readers can easily follow along and try out the methods presented. This book is a much needed guide, both theoretical and practical, on generative design and geospatial modeling for students, educators, and practitioners of landscape architecture"--
Notas de autor provistas por Syndetics
Brendan Harmon is a computational designer, spatial scientist, and Assistant Professor of Landscape Architecture at Louisiana State University, where he teaches geographic information systems, computational design, digital fabrication, and robotics.