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Mind, design and environments : what autism and neurodiversity teach us when urban, landscape and building designs are commissioned. / Steve Maslin, BA (Hons), Dip Arch, RIBA, FSI, NRAC Consultant. txt

Por: Editor: Philadelphia : Jessica Kingsley Publishers, 2022Descripción: 272 p. ill. ; photo. ; 23 cmTipo de contenido:
  • text
Tipo de medio:
  • unmediaded
Tipo de soporte:
  • volume
ISBN:
  • 9781784504144
  • 9781785921421
  • 1785921428
Tema(s): Clasificación CDD:
  • 23 720.1/03
Clasificación LoC:
  • NA2543.N48 M37 2022
Contenidos:
Section A: Connecting Different 'Worlds' -- 1. Definitions and Voice -- Needs and aspirations -- Models of disability -- Divisive use of language -- Chosen terminology -- Voice and invisibility -- 2. Learning from People on the Autistic Spectrum Autism -- Universal experiences -- Childhood experiences -- Dementia -- Brain/nerve trauma/damage -- Physiological factors -- Dyslexia and dyscalculia -- Dyspraxia -- Learning difficulties -- Migraines, epilepsy, phobias, etc. -- Mental illness -- Behavioural difficulties -- Medication/drugs -- Compound neurological experiences -- Family, friends and support workers -- 3. Learning from OT, Psychology, UX and Inclusive Design -- Occupational therapy (OT) -- Psychology: scientific research -- Service design -- Inclusive design and access consultancy -- 4. Design as Social Prescribing In the workplace -- In education -- In retail -- In custody -- 5. Prescription to Commissioning -- Intervention in context -- Finding a voice -- Finding confidence -- Seeking allies -- Strategy -- Utilizing expertise -- Project briefs -- Proportionality -- 6. For Whom or With Whom? -- Engagement, co-production and service design -- Inclusive engagement -- Avoid 'fluffy' engagement -- Section B: The Human Experience -- 7. Diversity -- Envelope of need -- 8. Stress -- Stress as indicator -- Indicators of stress -- 9. Sensory Processing -- Mind: brain with senses -- Our senses -- Theoretical basis Universal application -- Application within environments -- 10. Emotion, Meaning and Metaphor -- Avoiding confusion -- 11. Reasoning, Learning and Understanding -- Perception -- Language, information and communication -- 12. Rest and Sleep -- Control and choice -- Section C: Contextual Experience -- 13. Mind and Body in Context -- Sensory deprivation -- Sensory overload -- Other dimensions -- Context phobias and phenomena -- 14. Spatial Context -- Auditory ingredients -- Visual ingredients -- Respiratory ingredients -- Aromatic ingredients -- Gustatory ingredients -- Tactile ingredients Proprioceptive and vestibular ingredients -- Thermal ingredients -- The chronometric ingredient -- The natural world -- Choice -- 15. Social Context -- The social world -- Mirroring and communication -- Choice of space -- Space bubbles and proxemics -- 16. Comfort and Activity -- Movement -- Furniture -- Facilities -- Choice of opportunity -- 17. Acoustics -- Pervasive sound -- Communication -- Singing and music -- Choice of acoustics: calm and stimulating -- Components of acoustics -- Assistive technology -- 18. Lighting -- Beyond illumination -- Choice of lighting: calm and stimulus -- Natural light -- Artificial light -- Light where one needs it -- Transition and external lighting -- Light and navigation -- Lighting problems -- 19. Surfaces -- Form and space perception -- Auditory surface perception -- Tactile surface perception -- Visual surface perception -- Specific surface considerations -- 20. Tastes, Smells and Air Quality -- Tasting one's environment -- Smelling and breathing in our environment -- Implications for design -- 21. Temperature -- Thermal comfort -- Air movement -- Implications for design -- 22. The Natural World -- Oxygen and temperature -- Daylight and views -- Multisensory world -- Biophilia -- Biophilic communities? -- Biomimicry -- Implications for design -- What could the results of improvements be? -- 23. Time and Memory -- Time -- Memory -- Implications for design -- 24. Navigation, Place and Wayfinding -- Wayfinding -- Welcome and convenience -- Signage -- Multisensory needs -- Pre- and on-arrival information -- Symbols -- Enabling information -- Points to note -- 25. Spatial Choice, Permission and Security -- Choice -- Security -- Permission -- Workplaces -- Hospital, health and social care -- Exhibitions -- Custodial environments -- 26. Communication -- Section D: Different Environments -- 27. Landscape and Urban -- Context -- Multiple stimuli -- Navigation -- Security -- Design opportunities -- 28. Transport -- Transition -- Quiet spaces -- Informative environments -- Design criteria and opportunities -- 29. Education -- Transfer of information -- Diverse learning styles -- Design criteria and opportunities -- 30. Health and Social Care -- Wellbeing or stress? -- Health and social care workers -- Design criteria and opportunities -- 31. Workplaces -- Productivity -- Design opportunities -- 32. Places of Worship -- Why are you going? -- Historic example -- Designing places of worship for the future -- 33. Communal -- Community and individuality -- 34. Cultural and Civic -- Ingredients and design opportunities -- 35. Leisure and Sports -- Ingredients and design opportunities -- 36. Food and Drink -- Ingredients Design opportunities -- 37. Retail -- Hunting, foraging and design opportunities -- 38. Hospitality -- Sensory rest and stimulation -- Design criteria and opportunities -- 39. Industrial and Military -- Critical situations -- Design considerations and opportunities -- 40. Judicial and Custodial -- Restorative or punitive? -- Custodial design -- Court design -- 41. Domestic -- Secure and comfortable -- Section E: Getting Serious -- 42. Facilities Management -- Design for operability -- Putting forward a case -- Joined-up thinking -- Sustainability -- Resilience -- Occupants -- Information management -- 43. Safeguarding of Wellbeing -- Accountability -- Wellbeing -- Whereabouts -- External threats -- Curtilages -- Natural surveillance -- Extreme situations -- Safe space safeguards -- Unintended consequences -- Wider impacts -- 44. Fire and Emergencies -- Universal benefit -- Accentuated neurological need -- Evacuation plans -- Planning -- Design and management -- Watch points -- Fire and emergencies summary --
Resumen: "A unique book assimilating knowledge from medical, therapeutic, social and teaching spheres in order to make role players commissioning and designing in the built environment aware of people's diverse neurological needs. This book will allow project commissioners, architects and designers to create environments that are more 'mind friendly' for all. Although not a 'how to guide' 5 useful sections, will also suggest practical applications throughout the discussion. Using sensory integration theory, stress responses in a range of neurological conditions such as dementia, dyslexia and autism to their built environments are explored consistently through the lens of the built environment"--
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Existencias
Imagen de cubierta Tipo de ítem Biblioteca actual Biblioteca de origen Colección Ubicación en estantería Signatura topográfica Materiales especificados Info Vol URL Copia número Estado Notas Fecha de vencimiento Código de barras Reserva de ítems Prioridad de la cola de reserva de ejemplar Reservas para cursos
Libro CARIBET Biblioteca Arquitectura Colección General CARIBET General NA2543.N48 M37 2022 (Navegar estantería(Abre debajo)) 1 Disponible 91000000067322
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Descripciones mejoradas de Syndetics:

Exploring the impact of the built environment and design on people with a range of neurological experiences, including autism, dementia, dyslexia and dyspraxia, this comprehensive guide provides project commissioners, architects and designers with all the information and personal insight they need to design, create and build 'mind-friendly' environments for everyone.

Assimilating knowledge from medical, therapeutic, social and educational spheres, and using sensory integration theory, the book explores the connection between our minds and our surroundings and considers the impact of the environment on the senses, well-being and neurodiverse needs of people. The book shows how design adaptations to lighting, acoustics, temperature, surfaces, furniture and space can positively benefit the lives of everyone across a range of environments including workplaces, retail, sport and leisure, domestic, educational institutions, cultural and civic spaces, outdoor spaces and places of worship.

Universal in its approach and written by an experienced architect and inclusive design consultant, this book is essential reading for professionals in architecture and design, education, organisational psychology, business management and occupational therapy.

Includes bibliographical references and index.

Section A: Connecting Different 'Worlds' --
1. Definitions and Voice --
Needs and aspirations --
Models of disability --
Divisive use of language --
Chosen terminology --
Voice and invisibility --
2. Learning from People on the Autistic Spectrum Autism --
Universal experiences --
Childhood experiences --
Dementia --
Brain/nerve trauma/damage --
Physiological factors --
Dyslexia and dyscalculia --
Dyspraxia --
Learning difficulties --
Migraines, epilepsy, phobias, etc. --
Mental illness --
Behavioural difficulties --
Medication/drugs --
Compound neurological experiences --
Family, friends and support workers --
3. Learning from OT, Psychology, UX and Inclusive Design --
Occupational therapy (OT) --
Psychology: scientific research --
Service design --
Inclusive design and access consultancy --
4. Design as Social Prescribing In the workplace --
In education --
In retail --
In custody --
5. Prescription to Commissioning --
Intervention in context --
Finding a voice --
Finding confidence --
Seeking allies --
Strategy --
Utilizing expertise --
Project briefs --
Proportionality --
6. For Whom or With Whom? --
Engagement, co-production and service design --
Inclusive engagement --
Avoid 'fluffy' engagement --
Section B: The Human Experience --
7. Diversity --
Envelope of need --
8. Stress --
Stress as indicator --
Indicators of stress --
9. Sensory Processing --
Mind: brain with senses --
Our senses --
Theoretical basis Universal application --
Application within environments --
10. Emotion, Meaning and Metaphor --
Avoiding confusion --
11. Reasoning, Learning and Understanding --
Perception --
Language, information and communication --
12. Rest and Sleep --
Control and choice --
Section C: Contextual Experience --
13. Mind and Body in Context --
Sensory deprivation --
Sensory overload --
Other dimensions --
Context phobias and phenomena --
14. Spatial Context --
Auditory ingredients --
Visual ingredients --
Respiratory ingredients --
Aromatic ingredients --
Gustatory ingredients --
Tactile ingredients Proprioceptive and vestibular ingredients --
Thermal ingredients --
The chronometric ingredient --
The natural world --
Choice --
15. Social Context --
The social world --
Mirroring and communication --
Choice of space --
Space bubbles and proxemics --
16. Comfort and Activity --
Movement --
Furniture --
Facilities --
Choice of opportunity --
17. Acoustics --
Pervasive sound --
Communication --
Singing and music --
Choice of acoustics: calm and stimulating --
Components of acoustics --
Assistive technology --
18. Lighting --
Beyond illumination --
Choice of lighting: calm and stimulus --
Natural light --
Artificial light --
Light where one needs it --
Transition and external lighting --
Light and navigation --
Lighting problems --
19. Surfaces --
Form and space perception --
Auditory surface perception --
Tactile surface perception --
Visual surface perception --
Specific surface considerations --
20. Tastes, Smells and Air Quality --
Tasting one's environment --
Smelling and breathing in our environment --
Implications for design --
21. Temperature --
Thermal comfort --
Air movement --
Implications for design --
22. The Natural World --
Oxygen and temperature --
Daylight and views --
Multisensory world --
Biophilia --
Biophilic communities? --
Biomimicry --
Implications for design --
What could the results of improvements be? --
23. Time and Memory --
Time --
Memory --
Implications for design --
24. Navigation, Place and Wayfinding --
Wayfinding --
Welcome and convenience --
Signage --
Multisensory needs --
Pre- and on-arrival information --
Symbols --
Enabling information --
Points to note --
25. Spatial Choice, Permission and Security --
Choice --
Security --
Permission --
Workplaces --
Hospital, health and social care --
Exhibitions --
Custodial environments --
26. Communication --
Section D: Different Environments --
27. Landscape and Urban --
Context --
Multiple stimuli --
Navigation --
Security --
Design opportunities --
28. Transport --
Transition --
Quiet spaces --
Informative environments --
Design criteria and opportunities --
29. Education --
Transfer of information --
Diverse learning styles --
Design criteria and opportunities --
30. Health and Social Care --
Wellbeing or stress? --
Health and social care workers --
Design criteria and opportunities --
31. Workplaces --
Productivity --
Design opportunities --
32. Places of Worship --
Why are you going? --
Historic example --
Designing places of worship for the future --
33. Communal --
Community and individuality --
34. Cultural and Civic --
Ingredients and design opportunities --
35. Leisure and Sports --
Ingredients and design opportunities --
36. Food and Drink --
Ingredients Design opportunities --
37. Retail --
Hunting, foraging and design opportunities --
38. Hospitality --
Sensory rest and stimulation --
Design criteria and opportunities --
39. Industrial and Military --
Critical situations --
Design considerations and opportunities --
40. Judicial and Custodial --
Restorative or punitive? --
Custodial design --
Court design --
41. Domestic --
Secure and comfortable --
Section E: Getting Serious --
42. Facilities Management --
Design for operability --
Putting forward a case --
Joined-up thinking --
Sustainability --
Resilience --
Occupants --
Information management --
43. Safeguarding of Wellbeing --
Accountability --
Wellbeing --
Whereabouts --
External threats --
Curtilages --
Natural surveillance --
Extreme situations --
Safe space safeguards --
Unintended consequences --
Wider impacts --
44. Fire and Emergencies --
Universal benefit --
Accentuated neurological need --
Evacuation plans --
Planning --
Design and management --
Watch points --
Fire and emergencies summary --

"A unique book assimilating knowledge from medical, therapeutic, social and teaching spheres in order to make role players commissioning and designing in the built environment aware of people's diverse neurological needs. This book will allow project commissioners, architects and designers to create environments that are more 'mind friendly' for all. Although not a 'how to guide' 5 useful sections, will also suggest practical applications throughout the discussion. Using sensory integration theory, stress responses in a range of neurological conditions such as dementia, dyslexia and autism to their built environments are explored consistently through the lens of the built environment"--

Description based on print version record and CIP data provided by publisher; resource not viewed.

Notas de autor provistas por Syndetics

Steve Maslin, Dip Arch, RIBA, FSI, NRAC has been a Chartered Architect since 1992 and NRAC registered Access Consultant since 2003. He leads on Inclusive Design consultancy within the company for whom he works providing design advice around people's needs. He is a Senior Fellow at the Schumacher Institute for Sustainable Systems, a committee member of the British Standards Institute, a public speaker, and has served as an Expert for the Design Council and the Building Research Establishment.
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