Animation in Context : A Practical Guide to Theory and Making / Mark Collington.
Series Required Reading Range SerEditor: London : Bloomsbury Publishing USA, 2016Descripción: 1 online resource (378 pages)Tipo de contenido:- text
- computer
- online resource
- 1350033898
- 9781350033894
- 791.43/34
- NC1765 .C65 2016
| Imagen de cubierta | Tipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Ubicación en estantería | Signatura topográfica | Materiales especificados | Info Vol | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras | Reserva de ítems | Prioridad de la cola de reserva de ejemplar | Reservas para cursos | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Libro electrónico | Biblioteca de Mayagüez Acceso en línea | NC1765 .C65 2016 (Navegar estantería(Abre debajo)) | Ebook c. 1 | Disponible | 50000003283693 | |||||||||||||
| Libro Electrónico CARIBET | CARIBET Biblioteca Arquitectura Libros Electrónicos CARIBET | Electrónico NC1765 C65 2016 (Navegar estantería(Abre debajo)) | 1 | Disponible | caribet297650 |
Descripciones mejoradas de Syndetics:
Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice - from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.
Introduction -- Chapter 1. Language & Visual Meaning: Playing Sherlock Holmes -- Chapter 2. Classical Metanarratives: The Hero’s Journey -- Chapter 3. Genre: From Classical Hero to Modern Everyman -- Chapter 4. Modernism: The end of Genre & the Metanarrative -- Chapter 5. Representation: Fact Versus Fiction -- Chapter 6. Animated Documentary: Objective Fact Versus Subjective Experience -- Conclusion -- Appendix.
Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice – from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.
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